Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] one kill one mineral
[SOLVED] one kill one mineral
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Mar 8 2012, 2:45 am
By: Cadia-  

Mar 8 2012, 5:25 am Cadia- Post #21



i appreciate the help guys



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Apr 15 2012, 12:40 am Dungeon-Master Post #22



If you're not using every single unit in the game, you could use units each with different kill score, using heroes versions if you need a unit that already has a killscore. Use the killscore method from sacrieur's link.

That's how I did in my Space ship RPG that nobody ever played anyway. It had ammo calculation and counted after a kill. Not the most accurate system, but it still works. It's perfect for a kill for cash system though, given that you don't need too much units.



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