I read up on Humans and Clerics in Pathfinder specifically a bit to see if you were missing anything, and there are a few things to consider:
ABILITY POINTSAs a Human, you actually get to put 2 points into any Ability score you want as a racial bonus. Most recently you said you wanted STR 7, DEX 12, CON 10, INT 12, WIS 17, CHA 15. You may want to do STR 8, DEX 10, CON 12, INT 12, WIS 19, CHA 14 instead (putting the 2 bonus points into Wisdom). With this combination, your STR mod is -1 rather than -2, you get some bonus HP from your CON mod, your WIS mod will be +4 instead of +3, and you'd still have the same +2 CHA mod. This also sets you up to add a point to WIS when you hit level 4, for a +5 modifier.
FEATSHumans also grant a bonus Feat at level 1, so you should have 3 total. I suggest you don't do Eclectic since that wont affect you unless you multiclass into three separate classes. Self-sufficient is a great choice, though, as Heal may come in handy. You may want to consider something like
Empower Spell (note that this only affects a spell of your choice rather than empowering all spells you cast) or
Spell Focus (again, only affects one spell) or something from the
Channeling feats to go with your Channel Energy spell.
SPELLS/DOMAINSAs a Cleric, you need to decide on what two domains you want to be a part of. "A cleric's deity influences her alignment, what magic she can perform, her values, and how others see her. A cleric chooses two domains from among those belonging to her deity. A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if her alignment matches that domain. Each domain grants a number of domain powers, dependent upon the level of the cleric, as well as a number of bonus spells. A cleric gains one domain spell slot for each level of cleric spell she can cast, from 1st on up. Each day, a cleric can prepare one of the spells from her two domains in that slot. If a domain spell is not on the cleric spell list, a cleric can prepare it only in her domain spell slot. Domain spells cannot be used to cast spells spontaneously."
Here's a list of Cleric domains to choose from. This is basically the most complicated part of being a Cleric in the beginning, since there are tons of domains and then tons of spells to choose from based on those domains.
SKILLSApparently Humans also gain an additional Skill point each level, so you should have 12 total. Your ability modifiers also affect your Skills, so if you want to use those points you posted before (excluding the additional 3 you can put somewhere), your skills will look like this:
Appraise: +5 (Base 1, +4 from 1 point)
Diplomacy: +7 (Base 2, +5 from 2 points)
Heal: +12 (Base 4, +2 from Feat, +6 from 3 points)
Intimidate: +2 (Base 2)
Perception: +4 (Base 4)
Sense Motive: +8 (Base 4, +4 from 1 point)
Spellcraft: +6 (Base 1, +5 from 2 points)
Survival: +6 (Base 4, +2 from Feat)
Climb: -1 (STR mod)
Swim: -1 (STR mod)
Everything Else: +0
LANGUAGESBecause you're a Human, you automatically know Common. With your INT being 12, you get to learn an additional language. Since we have so many Elves, it might be best to learn Elvish as well, or you can just be adventurous and get something unique instead.
Post has been edited 1 time(s), last time on Mar 3 2012, 10:19 am by DevliN.
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