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What are Feats?
That just makes no sense to me, not sure why... so yeah... if someone could help me I'd be really grateful
Quote
8) Determine Saving Throws, Initiative, and Attack Values.
Determine all of the character's other mechanical details, such as his or her saving throws, initiative modifier, and attack values. All of these numbers are determined by the decisions made in previous steps, usually determined by your class choice.
Determine all of the character's other mechanical details, such as his or her saving throws, initiative modifier, and attack values. All of these numbers are determined by the decisions made in previous steps, usually determined by your class choice.
That just makes no sense to me, not sure why... so yeah... if someone could help me I'd be really grateful
Feats are added bonuses for your character. They are pretty important. For example some add points to your skills, some add bonuses to your attack rolls, some allow you to use ranged weapons at point-blank range, and so on. You'll typically want to choose feats that coincide with the skills that work best with your class. If you're playing a Cleric, pick something that may augment your spell casting or heal skill, or if you want do something like Improved Initiative so you have a better chance of going sooner in combat. I'm not familiar with Pathfinder's feats, so I can't really give detailed suggestions, unfortunately.
SAVING THROWS
Your saving throws are essentially your defenses against spells or special attacks. For example let's say a dragon breathes fire in your area, you'd roll with the help of your Reflex save in order to attempt to dodge it. Or maybe some creature is trying to mess with your mind, so you'd use your Will save to help prevent any attempt made against you. If I remember correctly, Fortitude includes your CON modifier, Reflex uses your DEX modifier, and Will uses you WIS modifier.
INITIATIVE
Your Initiative is basically a modifier to help you determine how soon your turn starts in combat. At the beginning of combat, everyone rolls a d20 and adds Initiative, so therefore the higher the Initiative, the better chance you have of going first. Initiative also uses your DEX modifier.
ATTACK VALUES
Your attack values will vary based on what weapons or spells you use to attack with. When it is your turn to attack and you decide to use your weapon, you roll a d20 and add your attack bonus, which is typically your STR modifier and perhaps any bonus you get from special gear or feats. If that is higher than the target's AC (armor class), then you get to roll the damage you deal with your weapon. So this will all depend on your weapon and STR or DEX (if ranged) modifiers.
Also, if it helps you to have something to look at along with simple explanations, you may want to go to http://www.wizards.com/default.asp?x=dnd/dnd/charactersheets and download a D&D 3.5 sheet to fill out. There are also sheets you can find online, too.
EDIT:
I don't really know how different Pathfinder is, so I hope all of the above is correct. I'm assuming it is just a variation of D&D with all the same basic rules applying to it.
EDIT2:
Looks like http://www.d20pfsrd.com/basics-ability-scores/character-creation has some options for character sheets, instead.
EDIT3:
So assuming I can get away with playing a Drow, I'd be:
Devlin
Drow Ranger
Chaotic Evil
STR: 16 (+3)
DEX: 16 (+3)
CON: 12 (+1)
INT: 10 (+0)
WIS: 10 (+0)
CHA: 12 (+1)
Fortitude: +3
Reflex: +5
Will: +0
Attack Bonus: +1
Attack (Melee): +4
Attack (Ranged): +4
AC: 13 (no armor yet)
HP: 12/12
Initiative: +3
Level 1 Feat: Two-weapon Fighting
Traits: Killer and Bully
Drow Ranger
Chaotic Evil
STR: 16 (+3)
DEX: 16 (+3)
CON: 12 (+1)
INT: 10 (+0)
WIS: 10 (+0)
CHA: 12 (+1)
Fortitude: +3
Reflex: +5
Will: +0
Attack Bonus: +1
Attack (Melee): +4
Attack (Ranged): +4
AC: 13 (no armor yet)
HP: 12/12
Initiative: +3
Level 1 Feat: Two-weapon Fighting
Traits: Killer and Bully
EDIT15:
I may play a Fighter or Barbarian instead. I always play Rangers in RL games (when I'm not DMing), and it might be interesting to try something different. My stats wont be changing too much for the most part, though.
Post has been edited 6 time(s), last time on Mar 2 2012, 10:48 am by DevliN.
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