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Tada.
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Or just save it with a different filename when you unlock it. And you know, not create another version to download?
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To Catch an Echo™
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Must we always spam about osmap when it comes to viewing triggers?
Do it the hard way, you learn better from it. Watch the way the trigger runs, view it carefully, and do it yourself without looking at the triggers. You learn it 10 times better than you would have unprotecting it. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Yellow army assemble! |
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Taking StarCraft Map Making to the Limit!
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How do you learn it better without any of the information you need? If I looked at a burrowed unit detection system with Trigger Viewer, I would never be able to figure it out, since I have no way of knowing that I need 1x1 pixel location. I don't see how simply looking at the triggers could ever help you learn better than being able to see the big picture.
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That would be too little, too late. It's up to the user to use it responsibly and just not overwrite the map.
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Write your own destiny, or else someone will write it for you!
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Falk, ppl are lazy... When they got a complete system alreaady done they won't think of anything else that might be better but instead just use it.
When they don't see the great picture they HAVE to think on their own and might find interesting new ideas. But ofc I agree with you Falk its usually better to see everything. If you are lazy, it's your own fault, not the fault of the method. ![]() ![]() ![]() ![]() ![]() ![]() ![]() http://sonsofwar.pyrom.net/index.html___0% 100% |
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Taking StarCraft Map Making to the Limit!
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Hmm, I guess I see what you mean, my friend was making a map and he couldn't figure out how to make units use the carrier as a transport, so he copied a reaver transport from Laser Tag, of course, it was really buggy and I ended up remaking the entire system for him, but I see what you mean.
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