Night's Terrain
Post #3
Lanthanide
Feb 21 2012, 2:12 am
Post #5
Lanthanide
Feb 21 2012, 10:54 am
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That's fine, just don't shrink it so much like you did. Shrinking down to 1/2 size is probably the limit, any smaller and it's too small. Also to increase visual quality you can crop out the editor window and just show the terrain itself; that way you can keep the same resolution image but increase the size of the stuff you actually want to see.
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O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #7 ubermctastic Feb 21 2012, 4:38 pm
Post #8
jjf28
Feb 21 2012, 6:08 pm
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Relax.
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I really like the spacial trickery going on here - first with the water that seems like it should be flooding onto the ground, second with the land that seems to get significantly higher on the right of the wall
I also liked the coloms at the right end of the bridge/dam, it almost looks like a mini staircase, though it does get a bit blocky at the top of the 'staircase.'The bridge/dam itself (2nd picture) may be a tad repetative, and would prolly benefit from a mix up or a sprite here and there for some contrast. I'm also not sure about that tree sprite, it must cover up something but that particular tree doesn't seem to fit. Overall good work! |
Post #10 WoodenFire Mar 7 2012, 1:12 am
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As general advice, I would like you to consider the following tricks:
1.) Use mirrored terrain only when it is man made (good for stairs and your fountain). 2.) Make sure that terrain which is natural, has all of the natural curves, juts, and jags that it would have in real life. 3.) Avoid blockiness or the look which terrain makes when it just simply wasn't meant to be. ![]() ![]() ![]() ![]() ![]() ![]() |
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