and here i thought SC mapping was dead! just posting some of my work to be commented on and the such.
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Post has been edited 5 time(s), last time on Feb 20 2012, 1:09 pm by Caliph.
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looks like it's nice but I would really like to see it in a higher quality photo!
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
Good, although it needs more doodads
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doodads will come later =x. what would you recommend for taking screenines? i just used paint.exe and the prntscreen key lolol
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That's fine, just don't shrink it so much like you did. Shrinking down to 1/2 size is probably the limit, any smaller and it's too small. Also to increase visual quality you can crop out the editor window and just show the terrain itself; that way you can keep the same resolution image but increase the size of the stuff you actually want to see.
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i see. thanks for the tip ;D i believe that was 66% zoom.
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opinions?
Post has been edited 1 time(s), last time on Feb 21 2012, 12:28 pm by Caliph.
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Try to avoid straight edges like the plague. They can ruin really nice blends.
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I really like the spacial trickery going on here - first with the water that seems like it should be flooding onto the ground, second with the land that seems to get significantly higher on the right of the wall
I also liked the coloms at the right end of the bridge/dam, it almost looks like a mini staircase, though it does get a bit blocky at the top of the 'staircase.'
The bridge/dam itself (2nd picture) may be a tad repetative, and would prolly benefit from a mix up or a sprite here and there for some contrast. I'm also not sure about that tree sprite, it must cover up something but that particular tree doesn't seem to fit.
Overall good work!
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.
doodads will come later =x. what would you recommend for taking screenines? i just used paint.exe and the prntscreen key lolol
Save a picture of the map (it's the button next to the normal save button). Then, open it in paint.net and zoom in to 100%. From you, you can cut out whatever you want and still retain the correct size. ;o
As general advice, I would like you to consider the following tricks:
1.) Use mirrored terrain only when it is man made (good for stairs and your fountain).
2.) Make sure that terrain which is natural, has all of the natural curves, juts, and jags that it would have in real life.
3.) Avoid blockiness or the look which terrain makes when it just simply wasn't meant to be.
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