[SOLVED] Timed Spike Trap!, HELP MEH!
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Your restrictions are rather contradictory:
2. Player cannot have vision before or after the attack 6. Lurker cannot be computer owned If a unit exists in a location during a 'vision update', the player will gain vision from that unit. The easiest way to avoid this is to have the unit owned by another player, but your #6 prevents that. Given that you need to create or move a lurker to that location and have it stay there long enough to target and shoot at an enemy, it is likely that you will at least sometimes have the lurker existing during a 'vision update'. So you may just have to live with the fact that the player will gain vision during/after the attack, if #6 is immutable. Also, if you insist on the lurker being player-controlled, what's to stop them unburrowing the lurker or being a pest with it? You can get around this if you have Burrow researched for some other player, create the lurkers for that player with the Burrow property enabled and then Give them to the final human player, who has burrow Disabled. That means they will end up with a burrowed lurker, but no "unburrow" icon to click (or hotkey) and so the lurker will be stuck underground. This doesn't work if you need burrow to be available to the human player for other purposes, though. ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
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I've already considered this and that is the reason why the lurker is only allowed to attack once, and is then removed. If it has only enough time to attack once, then there shouldn't be enough time for the player to even consider unborrowing it, let alone get it out of the location before the timer is up and the lurker is removed from their control. Also, regarding restrictions 2 and 6, you have a good point there. I guess I wasn't thinking when I wrote that. Now, got any solutions ? ![]() ![]() ![]() ![]() ![]() ![]() |
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It is a rather simple problem:
1. Create lurker 2. Leave lurker in the location for the required amount of time for it to attack once 3. Remove lurker It's really that simple. You just have to work out how long #2 is and convert it to DCs. ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |