Staredit Network Forums SC1 UMS Theory and Ideas Topic: Mini games for an rpg map?
Mini games for an rpg map?
Jan 31 2012, 2:53 am
By: Tempz  

Jan 31 2012, 2:53 am Tempz Post #1

I'm currently working on a map that requires you to do a few optional puzzles for a special item...

Can someone tell me what kind of minigame that can be programed into starcraft... so far i made get all the eggs to the same color puzzle but what else are there?

Post has been edited 2 time(s), last time on Jan 31 2012, 6:32 am by Tempz.


Jan 31 2012, 2:59 am Dem0n Post #2

ᕕ( ᐛ )ᕗ

You can look at those to get an idea of puzzles that are possible in starcraft. Also, you can look at Devourer's map (I forget what it was called) for more ideas.

Jan 31 2012, 3:02 am lil-Inferno Post #3

Just here for the pie

Puzzle maps aren't about what can be made within StarCraft's restrictions as they are your imagination's restrictions. Just be creative, but make sense at the same time. Don't make the puzzles too surreal.

Jan 31 2012, 3:02 am Raitaki Post #4

Let's see...
1) Minesweeper puzzle (lol)
2) Tower of Hanoi (if you make them move too many disks it'll be rly difficult to most people tho)
Those are all I can think of at the moment ;_;


Jan 31 2012, 3:30 am payne Post #5


See for yourself.
Play all the maps in the 2 first posts. :)


Jan 31 2012, 4:09 am jjf28 Post #6

I never look back darling, it distracts from the now.

well you can't "require" ... "optional puzzles" :P

Anyways off the top of my head...

You could create mazes like in Canal where you have to overcome obstacles with actions like burrowing and destroying "hinges"

You can have the player decode a message and choose the appropriate letters by killing units, dropping them (this may be useful for giving instructions in general as you can write paragraphs for units in dropships), etc.

You can have players solve musical puzzles by interacting with units (kill, attack, move to, move) that correspond to certain notes, to match a melody played to the user.

You can create riddles like the chicken, fox, and grain, where you have to carry them all across an area, and can only carry one across an area at a time (leave the chicken and the grain alone, and the chicken eats the grain, leave the fox and the chicken alone and the fox eats the chicken) using labeled powerups and a worker

You could implement something like minesweeper, if you pick the wrong space the mine gets given to an enemy computer and consequently kills or damages the player

You could have players "push" blocks using collision detection & my handy movement math

You could simply take something from pretty much any part of a zelda game (keys (powerups), switches (kill units morph guards), using different items (spell selection systems like dropships), staying out of the sight of guards (use fog?), collecting hidden rupees (not visible, you have to walk into them))

Rs_yes-im4real - Clan Aura -

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jan 31 2012, 4:19 am Roy Post #7

An artist's depiction of an Extended Unit Death

Moved to Theories and Ideas, since you are asking for ideas rather than help with a mapping problem.

Quote from Tempz
Can someone tell me what kind of puzzles that can be programed into starcraft...
All of them. It'd be harder to name a puzzle that couldn't be represented in StarCraft.

I'd like to see more maps utilizing EUD Conditions for puzzles, though, because that's kind of an untapped area in the puzzle genre that really has potential. You could use HP detection to have a puzzle require the player(s) to damage units until they form a number combination, for example.

Also, if it's possible, you should randomize the sequence ordering of puzzles (e.g., if you have to kill a certain correct unit), so people have to understand the puzzle and not just memorizing what to do from watching someone else play.

Jan 31 2012, 6:32 am Tempz Post #8

Well i decided that a mini-game would be better for the map then anything else...


Jan 31 2012, 6:44 am zzt Post #9

Maybe these can help you?

If you have enough time, maybe you can try the whole map. It has some unique minigames.


Jan 31 2012, 1:11 pm Tempz Post #10

Thanks that helped alot...

Any more puzzle ideas?


Feb 1 2012, 3:16 pm zzt Post #11

How about this one?
Stage 4 contains some puzzles, using PSI emitters.


Feb 1 2012, 7:47 pm Tempz Post #12

I actually got to that part... unfortunately thats where i stopped playing lol.


Feb 1 2012, 10:37 pm RIVE Post #13

Just Here For The Pie

Thinking RPG and mini games, I instantly thought of a shooting gallery game. Perhaps in a baldlock style for StarCraft.
There can be false targets, negative targets, speedy targets, and etc.


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