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Eternal Death, rpg

Creator: TF-
Time: Jan 21 2012, 7:29 am

Post #1     TF- Jan 21 2012, 7:29 am

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" (user posted image)"

Type: RPG
Players: 1-3 (singleplayer recommended)
Map Size: 256x256
Tileset: Installation





Plot

A large research facility trapped all its personnel deep underground after an incident in the upper levels made escape impossible, with no rescue arriving for reasons unknown.
In the coming years, the survivors face increasing difficulties as the facility breaks down at an accelerating rate and something few even knew about started making its way up from the lower levels.
The latest development is the facility's damaged reactor entering a cycle of dysfunction and periodically blasting the area with extremely high-powered ionizing radiation.

Several of the security personnel hope to deal with the facility's denizens and restore the reactor if they are to have any future.


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(user posted image) (user posted image) (user posted image)




System


1. Reactor

Every once in a while the reactor goes critical, changing the ambient sound and shortly after, instantly killing any living thing that isn't hiding.
To avoid it you must enter a protected area where you can't hear the reactor anymore.
NPCs react to blowouts.


2. Interiors

The main purpose of interiors is avoiding reactor blowouts, but not all interiors are safe, some are exposed to the reactor through gaping holes through which you can hear the reactor.
A safe interior will always play its own ambient.
Some are entered by Using an entrance while others can be simply walked into.
You can find random items, enemies and rarely vehicles on your first visit in them.

Don't leave behind items or vehicles in interiors as they will be lost.


3. Randomization

Most interiors are randomized when the map begins, which means:
- safe/unsafe shelters are rearranged each time
- merchants and computer terminals can be located in different places

Items and vehicles are also randomized, some essential tools can be found when searching interiors while others must be traded from merchants, nevertheless the map is nearly always winnable.



Classes

1. Marine: good average class, has stim
2. Firebat: increased HP and armor, strong splash but vulnerable to infested terrans and rows of gun turrets, stim
3. Ghost: expert option, can cloak (except against gun turrets and mines) but is vulnerable and very slow without stim
4. Medic: hardest option, has lots of HP and can blind enemies but no attack, can heal teammates in multiplayer



Tools


1. Consumables

Medpack - restore health of infantry unit
Repair Pack - restore health of vehicle unit
Energy Pack - restore energy of Medic or Ghost
Spidermine - can be placed with the Minelayer tool

2. Tools

Hack Tool - can hack nearby gun turrets to gain control of them, when hacking blue text is scrolling down the screen and you must stay still or break the hack
Effraction Tool - enter and exit vehicles with it, vehicles must be neutral
Minelayer Tool - place spidermines you've disarmed or acquired from sellers, blows up both enemies and some debris barriers

3. Vehicles

SCV - reasonably fast and durable but weak attack, can repair with minerals, unaffected by mines
Vulture - fast but vulnerable, not for fighting, unaffected by mines
Goliath - good vehicle but slow, lacks siege capability
Tank - slowest but has no fear of fortifications




Interface


1. Starport

The Starport's basic functions are:

a) Wraith: Use
Generic action, enter interiors that have entrances, disarm spidermines, pick up items, talk to NPCs, etc.

b) Dropship: Look
Provides hints in some spots.

c) Science Vessel: Use Tool
Lets you use any special tools you've acquired.

d) Battlecruiser: Heal
Uses a Medpack if you're not driving a vehicle and a Repair Pack if you are.

e) Valkyrie: Energy
Uses an Energy Pack.



2. Dark Archon

Use his Mind Control on the neutral gun turrets to count the items in your inventory or verify various notes that will appear in his area (keycodes etc)





Basic Guide

Move carefully from shelter to shelter, gather all items you can find and sell the ones you don't use at the Bar or at the random merchants, generally avoid fights unless cornered, save often.







+

Walkthru (spoilers)





 
Attachments:
scx file
EternalDeath11.scx (3.87 mb)
2 hits.
This post was edited 8 times, last edit by TF-: Feb 15 2012, 1:21 am.

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Post #2     Rye123 Jan 21 2012, 3:38 pm

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interesting sounding...but i cant seem to play it no-ahh who am i kidding, my parents aren't allowing me to play :( ((
This post was edited 1 time, last edit by Mini Moose 2707: Jan 21 2012, 4:07 pm.  Reason given: Please don't quote the entire topic post for no reason when

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Post #3     rayNimagi Jan 21 2012, 6:01 pm

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Reminds me of Fallout...

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Post #4     payne Jan 26 2012, 10:31 pm

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You should let newb players know they should use the Starport.
I had no idea what to do until I came to read more properly your thread. I thought you used the Starport only for class selection.

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Post #5     TF- Jan 27 2012, 5:25 pm

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Eh, c'mon, it's 5 seconds into the mission briefing that it tells you to hotkey the starport and how to use it. I might still put in a in-game tutorial and some other changes if this gets played a lot tho.

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Post #6     TF- Feb 8 2012, 1:39 am

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Updated file again, multiplayer should be supported better now, just don't get player 1 killed and don't hug walls when using an entrance.

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Post #7     Caedo Feb 19 2012, 6:55 am

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I'm gonna give this one a try, I'll let you know when I beat it :) .

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[09:24 am]
O)FaRTy1billion -- also my copy of MPQ2K I hacked the staredit.exe so that it can run multiple instances so I don't need to not have stuff running
[09:24 am]
Lanthanide -- yes, MPQ2k
[09:24 am]
O)FaRTy1billion -- it's .chk
[09:23 am]
O)FaRTy1billion -- MPQ2K?
[09:22 am]
Lanthanide -- then I've got a korean unprotector that you can give the .scn file to and bob's your uncle
[09:21 am]
Lanthanide -- so you can use that to get the .scn or whatever file out of the map archive
[09:21 am]
Lanthanide -- I got an old old MPQ viewer that uses the same DLL functions to open maps that staredit does (it actually requires staredit.exe to funtion)
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