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Type: RPG
Players: 1-3 (singleplayer recommended)
Map Size: 256x256
Tileset: Installation
PlotA large research facility trapped all its personnel deep underground after an incident in the upper levels made escape impossible, with no rescue arriving for reasons unknown.
In the coming years, the survivors face increasing difficulties as the facility breaks down at an accelerating rate and something few even knew about started making its way up from the lower levels.
The latest development is the facility's damaged reactor entering a cycle of dysfunction and periodically blasting the area with extremely high-powered ionizing radiation.
Several of the security personnel hope to deal with the facility's denizens and restore the reactor if they are to have any future.
System1. Reactor
Every once in a while the reactor goes critical, changing the ambient sound and shortly after, instantly killing any living thing that isn't hiding.
To avoid it you must enter a protected area where you can't hear the reactor anymore.
NPCs react to blowouts.
2. Interiors
The main purpose of interiors is avoiding reactor blowouts, but not all interiors are safe, some are exposed to the reactor through gaping holes through which you can hear the reactor.
A safe interior will always play its own ambient.
Some are entered by Using an entrance while others can be simply walked into.
You can find random items, enemies and rarely vehicles on your first visit in them.
Don't leave behind items or vehicles in interiors as they will be lost.
3. Randomization
Most interiors are randomized when the map begins, which means:
- safe/unsafe shelters are rearranged each time
- merchants and computer terminals can be located in different places
Items and vehicles are also randomized, some essential tools can be found when searching interiors while others must be traded from merchants, nevertheless the map is nearly always winnable.
Classes1. Marine: good average class, has stim
2. Firebat: increased HP and armor, strong splash but vulnerable to infested terrans and rows of gun turrets, stim
3. Ghost: expert option, can cloak (except against gun turrets and mines) but is vulnerable and very slow without stim
4. Medic: hardest option, has lots of HP and can blind enemies but no attack, can heal teammates in multiplayer
Tools1. Consumables
Medpack - restore health of infantry unit
Repair Pack - restore health of vehicle unit
Energy Pack - restore energy of Medic or Ghost
Spidermine - can be placed with the Minelayer tool
2. Tools
Hack Tool - can hack nearby gun turrets to gain control of them, when hacking blue text is scrolling down the screen and you must stay still or break the hack
Effraction Tool - enter and exit vehicles with it, vehicles must be neutral
Minelayer Tool - place spidermines you've disarmed or acquired from sellers, blows up both enemies and some debris barriers
3. Vehicles
SCV - reasonably fast and durable but weak attack, can repair with minerals, unaffected by mines
Vulture - fast but vulnerable, not for fighting, unaffected by mines
Goliath - good vehicle but slow, lacks siege capability
Tank - slowest but has no fear of fortifications
Interface1. Starport
The Starport's basic functions are:
a) Wraith:
UseGeneric action, enter interiors that have entrances, disarm spidermines, pick up items, talk to NPCs, etc.
b) Dropship:
LookProvides hints in some spots.
c) Science Vessel:
Use ToolLets you use any special tools you've acquired.
d) Battlecruiser:
HealUses a Medpack if you're not driving a vehicle and a Repair Pack if you are.
e) Valkyrie:
EnergyUses an Energy Pack.
2. Dark Archon
Use his Mind Control on the neutral gun turrets to count the items in your inventory or verify various notes that will appear in his area (keycodes etc)
Basic GuideMove carefully from shelter to shelter, gather all items you can find and sell the ones you don't use at the Bar or at the random merchants, generally avoid fights unless cornered, save often.
Walkthru (spoilers)
1. Get disk #2 from bartender (needs 50 minerals)
2. Get disk #3 from south marauders (needs a few medpacks for the tank groups, a good vehicle or cloaking+hacking for the sniper bunker)
3. Ranger enters the area once you have those two disks, look for him in safe shelters including floors in the Officers' Quarters
4. Meet with Ranger in Hydroponics and get disk #4
5. Read disks at any computer terminal
6. Get reactor component from Zerg Nest, avoid most of the zerg guardians
7. Use keycode at reactor controls and look for a working control computer inside
8. Return to start
Large Game Map with Notes