Megaupload shut down by the FBI
Post #81
O)FaRTy1billion
Feb 9 2012, 9:15 pm
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.rapsdleF
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In my only post. ;o
Actually, I guess not. Maybe it was in the shoutbox ... I was talking about it a bit somewhere at least. /Edit Also this simply doesn't make sense from a theoretical standpoint, unless the MP3 compression simply wasn't as "compressed" as possible. I think you'd see a similar drop in size if you put it into a .zip or .rar. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #82
EzDay281
Feb 10 2012, 7:34 am
Post #83
Lanthanide
Feb 10 2012, 8:27 am
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Well, the most ""compressed" as possible" algorithm would yield a one byte file (and be pretty useless, but that's irrelevant). No compression is perfect; any file can be compressed further by introducing a new algorithm. As usual wikipedia is a useful starting point: http://en.wikipedia.org/wiki/Information_entropy and http://en.wikipedia.org/wiki/Lossless_data_compression#Limitations ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #84
HCM™Aristocrat
Feb 10 2012, 4:10 pm
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✁ - - - - - - - - -
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Please go do some information theory or something, because you don't know what you're talking about. Actually, he's right. An algorithm told to interpret a single bit as "01001111101010010000010101111100101010001111111111110100100..." would achieve "compression" by reducing the size of said corresponding file to one bit (as on any device with said algorithm, the one-bit file would be "uncompressable". It just happens to be useless because the size of the decompressor would be larger than the original file. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #85
FatalException
Feb 10 2012, 8:01 pm
Post #86
EzDay281
Feb 10 2012, 8:05 pm
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...performing empirical studies on selection bias.
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Well, the most ""compressed" as possible" algorithm would yield a one byte file (and be pretty useless, but that's irrelevant). No compression is perfect; any file can be compressed further by introducing a new algorithm. I'm quite confident the latter is not the case. Please go do some information theory or something, because you don't know what you're talking about. Actually, he's right. An algorithm told to interpret a single bit as "01001111101010010000010101111100101010001111111111110100100..." would achieve "compression" by reducing the size of said corresponding file to one bit (as on any device with said algorithm, the one-bit file would be "uncompressable". It just happens to be useless because the size of the decompressor would be larger than the original file. On the other hand, a single-bit compression's corresponding decompression would be, like stated, two possible values. Lossiness there is the problem. This post was edited 3 times, last edit by EzDay281: Feb 10 2012, 8:49 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #87
Lanthanide
Feb 10 2012, 9:07 pm
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I made a specific claim. You should explain specifically in what way it is irrelevant or false. I'm quite confident the latter is not the case. You will discover that a "lossless compression algorithm", which is what we are discussing, must be able to reproduce the original document, otherwise it is not a "lossless compression algorithm". Therefore reducing a file to a single bit (or byte) is not a lossless compression algorithm. Furthermore if you read the wikipedia pages, you will see that they say that for any compression algorithm, there are some inputs for which the resulting output will always be larger than the input; it is IMPOSSIBLE to make an algorithm that makes 100% of all inputs smaller. So your claim that you can take any file and give it to another algorithm that will always make it smaller is also wrong. If you read the page of shannon's theory, which is about the entropy of information, you would know that there is a mathematical limit to compression which cannot be breached: when a file is already at this limit, using another algorithm on it will NOT make it smaller. Consider the actual implications of what you're suggesting: we could find some string of algorithms that we could use to make any file 1/10th of it's original size (or even smaller). And yet this doesn't happen in reality, because it is in fact impossible. ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #88
Sacrieur
Feb 10 2012, 9:37 pm
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A universal lossless compressor is impossible.
You must create a specialized algorithm that only reduces files you need. the nature of the algorithm means that other unideal inputs must be increased in size. ![]() ![]() ![]() ![]() ![]() ![]() × ÷ ± · ∫ ƒ | ⅛ ¼ ⅓ ⅜ ½ ⅝ ⅔ ¾ ⅞ | π φ ∞ | ≡ ≈ ≥ ≤ ∴ ¬ ∩ Ø | √ ª ⁿ º ¹ ² ³ | ✓ ✗ | א
α β Γγ ∆∂ ε ζ η Θθ Ιι κ Λλ μ Ξξ Π ρ Σσς τ υ Φ Ψψ Ωω |
Post #90
O)FaRTy1billion
Feb 10 2012, 9:52 pm
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.rapsdleF
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Furthermore if you read the wikipedia pages, you will see that they say that for any compression algorithm, there are some inputs for which the resulting output will always be larger than the input; it is IMPOSSIBLE to make an algorithm that makes 100% of all inputs smaller. Consider the actual implications of what you're suggesting: we could find some string of algorithms that we could use to make any file 1/10th of it's original size (or even smaller). And yet this doesn't happen in reality, because it is in fact impossible. This post was edited 1 time, last edit by FaRTy1billion: Feb 10 2012, 9:58 pm. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #91
Lanthanide
Feb 10 2012, 9:56 pm
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Furthermore if you read the wikipedia pages, you will see that they say that for any compression algorithm, there are some inputs for which the resulting output will always be larger than the input; it is IMPOSSIBLE to make an algorithm that makes 100% of all inputs smaller. Consider the actual implications of what you're suggesting: we could find some string of algorithms that we could use to make any file 1/10th of it's original size (or even smaller). And yet this doesn't happen in reality, because it is in fact impossible. ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #92
O)FaRTy1billion
Feb 10 2012, 9:58 pm
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.rapsdleF
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For a given file (not any/every file) you can find better algorithms more suited for that file (or type of file), so that particular file will get compressed more that compared to other algorithms. Never was it suggest that "a single better algorithm for every file ever" could exist.
EDIT: By the way I edited the hell out of this trying to make myself more clear. xD "Any" seemed pretty ambiguous here, so I was replacing with "every". This post was edited 1 time, last edit by FaRTy1billion: Feb 10 2012, 10:04 pm. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #93
Lanthanide
Feb 10 2012, 10:00 pm
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That's not necessarily true, because we are taking an *already compressed* file and trying to make it smaller. It is not the case that it is possible to find an algorithm for a given file that makes that given file smaller, see the wikipedia page:
Mark Nelson, frustrated over many cranks trying to claim having invented a magic compression algorithm appearing in comp.compression, has constructed a 415,241 byte binary file ([1]) of highly entropic content, and issued a public challenge of $100 to anyone to write a program that, together with its input, would be smaller than his provided binary data yet be able to reconstitute ("decompress") it without error.[7] ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #94
EzDay281
Feb 10 2012, 10:01 pm
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...performing empirical studies on selection bias.
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I provided you with wikipedia links, did you read them? This website I just linked you to explains why you are wrong. Somewhere. Find it yourself. You will discover that a "lossless compression algorithm", which is what we are discussing mp3. Lossless. The hell are you talking about? So your claim that you can take any file and give it to another algorithm that will always make it smaller is also wrong. I referred to "a new algorithm" - not "a single algorithm", not "one of the algorithms we've already applied to a file", but "any one of the uncountable millions of millions of possible algorithms that can be defined on a modern computer in a few mega- or gigabytes." Consider the actual implications of what you're suggesting: we could find some string of algorithms that we could use to make any file 1/10th of it's original size (or even smaller). And yes, in the vast majority of the set of all possible data strings, this data plus the compressed data will be as large or larger than the input. Fortunately for me, that's not what we're talking about. We're talking about the result of an mp3 compression of what I assume is mostly naturally-recorded sound (though I suppose farty could have used white noise, techno music, a videogame recording or something as the source), which is an extremely limited subset of all possible data strings of that given size. So no, the output is not random noise; it is a predictable, pattern-rich string. Unless you want to try to tell me that mp3 is a practically perfect compression (i.e. the output is effectively random noise for all practically useful decompression algorithms except mp3). edit: Ninja'd. Actually, ninja'd^5 or so. Mark Nelson, frustrated over many cranks trying to claim having invented a magic compression algorithm appearing in comp.compression, has constructed a 415,241 byte binary file ([1]) of highly entropic content, and issued a public challenge of $100 to anyone to write a program that, together with its input, would be smaller than his provided binary data yet be able to reconstitute ("decompress") it without error.[7] "It's hard" and "it's mathematically impossible" are very different things. This post was edited 1 time, last edit by EzDay281: Feb 10 2012, 10:07 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #95
HCM™Aristocrat
Feb 10 2012, 10:05 pm
Post #97
Gigins
Feb 21 2012, 7:41 pm
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This pretty much sums up the piracy thing.
http://www.escapistmagazine.com/videos/view/jimquisition/5268-Piracy-Episode-One-Copyright ![]() ![]() ![]() ![]() ![]() ![]() |
Post #98
Zycorax
Mar 9 2012, 2:17 am
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Grand Moderator of the Games Forum
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Looks like Hotfile might be going down next: http://www.bbc.co.uk/news/technology-17300225
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