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Tower of Dream - Updated v2, An Arcade-Style RPG

Creator: zzt
Time: Jan 18 2012, 2:22 pm

Post #1     zzt Jan 18 2012, 2:22 pm

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Downloads:
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English

I couldn't post it directly on SEN because of the map's huge size(33MB). I'm sorry for this inconvenience.

All previous versions had some serious problems.
If you have already downloaded the map at my posts in 2011 RPG Contest, download it again with this link.
Playing this version of the map is heavily recommended.



Introductions

Tower of Dream is a single-player RPG map that has a very unique style. In fact, it's closer to an arcade game rather than an RPG. I tried to mix the simplest interface and the hardest difficulty.

Storyline: this is already included in the opening(intro). It's not so important.

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Storyline



How to Play

Nothing so much complicated. If you are familiar with SC itself, you won't have problems in most cases.
This is a single-player map, and both multiplayer and singleplayer mode won't have any problem at all.

(user posted image)(user posted image)
(user posted image)
Using the zealot(Nefed), slice the enemies, solve the puzzles, kill the bosses, proceed, and so on.
There's no complicated skill system (In fact, no skill at all throughout the whole game), no level-ups, no stats.

As I mentioned above, this is closer to an arcade game. If you played a map like Dungeon Escape before, you'll find it similar.

Useful Info & Characteristics of The Map

The map is divided into stages. You'll start in stage 1 (or intro), and if you reach the end of the stage, you will be sent to the next stage.
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Most stages are puzzles/battles, but occasionally there will be bosses. There are 4 boss stages in total. I tried to make the same boss show different attack patterns depending on the number of gems, but I had to finish fast. In fact, the last boss is not made yet, so there are 3.
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Whenever you die during a stage, you get back to the latest checkpoint and get a chance to retry. There are infinite chances, so don't be afraid of dying.
You'll frequently meet checkpoints. You won't need SC's own save/load system in many cases.


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The map has its own save/load system. It's simple - if you have a code, just put it into the starport, and the game will be automatically loaded.
This will be very convenient when there is a patch.

When you clear a stage, you'll get a code. Each code has its own stage and gem numbers, and the starport loads that.

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This is what you'll see when you press ` key.

As mentioned above, there's no skills, level-ups or upgrades. Nefed's attack will remain the same forever.

Although the map has simple systems, it gives you enough headaches. Almost everything in this map is either a puzzle or something that requires superior agility. Even battles are partially puzzles. Stage 5 will make you feel what this means.
Most puzzles are difficult. After stage 8, things will be ridiculously difficult. Later stages(15+) are totally nightmares.

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You will find some 'hidden' gems while playing. This doesn't affect the gameplay much. Having many gems doesn't grant you something like a hidden skill or an HP potion. Storylines or endings might change.

These gems are usually hidden. It's usually
1. Hidden in places where you're not going to look carefully at
2. given when you solve some specific puzzles with extra conditions met.

The number of gems you got can be used as a record or an achievement. There are 13, and there will be 2 more in later versions.
*Note: This version doesn't tell you how many gems you got as you finish the game. Use the code from stage 19.


*VERY IMPORTANT: Many of the puzzles require very fast response speed. Playing in B.Net can be a serious penalty. DON'T play this in B.Net.

Other Unimportant Things

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Most of the enemy units are hallucinations. But the problem is that Nefed suffers from their attacks. So the answer is simple - they're no different from ordinary enemy.
*In some puzzles, the fact that they are hallucinations will help you.


As I wrote above, this map is QUITE difficult. Having good skills really help. If you're playing this for the first time, it will take at least 8 hours.
If you're stuck at somewhere, PM me or post a reply. I'll check if that's a bug or part of a puzzle, and give you a solution or a patch if necessary.


During dialogues, you'll see some awkward things. I did some efforts to save strings (65535 is too small :( ), and that caused such strange things. It's not a big matter, so I'm sure you won't have much problem with it.

Thanks to...

Heartbrea.kr, Portal 2 and Silent Hill, for music.
AR, for sword sound.

All testers, helpers and advisors. Especailly AceRPG, A-Bound, R.N_53, Elemental, Fare and Jack.

And you. Especially if you finish the map. Or if you give some practical advices/reviews about this map, or report a bug.

Update Log

v1:
Fixed a bug that made stage 18 impossible.
Transferred to Mediafire. Thank you so much FBI.
v2:
Fixed a bug that made stage 20 impossible.
This post was edited 7 times, last edit by zzt: Mar 23 2012, 3:18 pm.

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Post #2     SmE(Raitaki Jan 18 2012, 3:17 pm

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I haz trouble retrieving the first gem w/o dying later ( the one in the stage where Nefed meets the ghost guy). After killing the first wave of enemies I only have 20-something left. After getting the gem and killing the firebat I only have like 5 HP left (I even hit and run so the fb only hit me once every time I hit it), and that's not nearly enough HP to survive the chamber where the ghoat dude is. I literally got one-hit as soon as I entered the chamber :(

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Post #3     zzt Jan 18 2012, 3:28 pm

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Quote from SmE(Raitaki
I literally got one-hit as soon as I entered the chamber

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Hint


I assume you already know this, but anyway - you can ignore that firebat part.

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Post #4     zzt Jan 21 2012, 3:18 am

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Edited

Fixed some bugs that made some stages impossible

Added Screenshots

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Post #5     payne Jan 26 2012, 10:30 pm

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I can't even get passed the first stage where drones attack you. :/
Am I supposed to micro the shit out of them?

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Post #6     SmE(Raitaki Jan 26 2012, 10:40 pm

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Quote from payne
I can't even get passed the first stage where drones attack you. :/
Am I supposed to micro the shit out of them?
Yes, you are. When the drones make an L shape, DO NOT go into the corner of that L cuz 3 drones instead of 2 can attack you there. For the last wave, don't fight the drones in the chamber, lure them into the corridor to duke out :awesome: Also at the beginning, instead of letting them come to you, actively select your zealot and immediately charge the 2 rines.
Also I have no idea how to kill that firebat without getting hit :[ I'm pretty sure you use vHP so I won't doubt that I'd take dmg the moment I get close to him :[

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Post #7     zzt Jan 27 2012, 1:46 am

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Quote from SmE(Raitaki
Also I have no idea how to kill that firebat without getting hit :[ I'm pretty sure you use vHP so I won't doubt that I'd take dmg the moment I get close to him :[
I'm not sure what vHP is, but as far as I know I didn't use it :/ I used some EUD condition triggers. Nefed will take 5 damage whenever that firebat attacks him. Whether both flames actually reached him or not doesn't matter.

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Second hint


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Post #8     Dem0nS1ayer Jan 27 2012, 1:49 am

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vHP is a virtual health system in which you add/reduce a unit's health without actually modifying their hp. An example of this would be have units burrowed underneath a unit, and instead of attacking that unit, you attack the burrowed units, and when those die, the unit above ground dies. Another example, as seen in Tux's Rush, is just changing the player color each time a unit is hit, and once it cycles through a certain amount of players, it dies (ie it cycles through players 4, 5, 6, and then dies once it gets to player 7).
This post was edited 1 time, last edit by Dem0nS1ayer: Jan 27 2012, 1:54 am.

KIND FUCKIN' REGARDS,

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Post #9     zzt Jan 27 2012, 1:54 am

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Quote from Dem0nS1ayer
vHP is a virtual heatlh system in which you add/reduce a unit's health without actually modifying their hp. An example of this would be have units burrowed underneath a unit, and instead of attacking that unit, you attack the burrowed units, and when those die, the unit above ground dies. Another example, as seen in Tux's Rush, is just changing the player color each time a unit is hit, and once it cycles through a certain amount of players, it dies (ie it cycles through players 4, 5, 6, and then dies once it gets to player 7).

Then I certainly didn't use it. At least, Nefed's HP in this map is not virtual. Some boss stages used a similar system - Give like 70 ores to the player, and whenever the boss gets a hit, 1 ore is reduced, and when there is 0 ore, the boss dies.

Edited:

For some reason the edit button for the topic itself doesn't work now, so I'm going to edit this one.

Downloads:
Korean
English


Update Log

v1:
Fixed a bug that made stage 18 impossible.
Transferred to Mediafire. Thank you so much FBI.
v2:
Fixed a bug that made stage 20 impossible.
v3:
Fixed some serious bugs in stage 9. But I'm afraid there are some more undetected. Sorry :(

Known Bugs

In some cases, Stage 15 lurker part won't end. In this case, please get the code and restart the game. I have yet to figure out the cause of this bug.
Stage 15 dark archon scene has a minor problem. The dark archon is supposed to kill five defilers, but in most cases it won't. It's a cutscene, so it won't affect the gameplay in any form.
While playing Stage 18, please fail at least once after you reach reaver part. It may cause a bug if you don't.
In many of Evar-Getuc's lines, his name is left-aligned. Sorry ;(
This post was edited 4 times, last edit by zzt: Mar 23 2012, 3:29 pm.

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