Staredit Network > Forums > Null > Topic: Ex's Mafia #1: Staredit Mafia
Ex's Mafia #1: Staredit Mafia
Jan 3 2012, 3:48 pm
By: Roy
Pages: < 1 18 19 20 21 2227 >
 

Feb 8 2012, 3:21 am rayNimagi Post #381



If the game is over, can we know who was the mafia?



Win by luck, lose by skill.

Feb 8 2012, 3:28 am Roy Post #382

An artist's depiction of an Extended Unit Death

The game isn't over. I can take over if Excalibur isn't able to continue it himself, but it will continue appropriately once that is decided.




Feb 8 2012, 3:46 am Excalibur Post #383

The sword and the faith

As I've just told Roy: I'll make the post tomorrow, and if I cannot, Roy will take over. I apologize to our players for the delay.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12

Feb 8 2012, 5:33 am Lanthanide Post #384



Does Roy have our night actions?



None.

Feb 8 2012, 1:16 pm rayNimagi Post #385



If the game is continuing, I apologize in advance for potentially not voting, I will be out of town for the next few days and without reliable Internet.



Win by luck, lose by skill.

Feb 8 2012, 4:03 pm Excalibur Post #386

The sword and the faith

D A Y #6
This post contains clues!!
------------------------------------------------------------------------------------------------------------------------------------------------

After a long night, the sun rose on SEN.
A blessing came with the sun, no bodies awaited the waking members. There was no blood spattered on the index today, but clues were still found.

The man with medals was present, pacing back and fourth down the index. He seemed contemplative.

A crumpled list with five crossed out lines was found once again. The sixth line read 'And it shall happen again. -Ts'

Finally, a feather from a bird's wing was found outside Null, but no one was quite sure of the significance it possessed.



Vote for your lynch candidate. You have 24 hours. No lynch may or may not result in lightning bolts.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12

Feb 8 2012, 8:32 pm Lanthanide Post #387



I vote Riney, for clear TS references he is the Devil's Advocate and now that we've killed the immediate threat of Zycorax he's the next cab off the rank.



None.

Feb 8 2012, 8:51 pm Jack Post #388

>be faceless void >mfw I have no face

I vote riney.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Feb 8 2012, 10:08 pm OlimarandLouie Post #389



Quote from Jack
I vote riney.




None.

Feb 8 2012, 11:02 pm poison_us Post #390

Back* from the grave

:facepalm:




Feb 8 2012, 11:19 pm xAngelSpiritx Post #391

eternal lurker

I will confide my trust in Lanthanide and vote Riney.



None.

Feb 9 2012, 9:04 pm DevliN Post #392

OVERWATCH STATUS GO

I vote Riney.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Feb 9 2012, 10:42 pm Leon-037 Post #393



Voting for Riney.



None.

Feb 12 2012, 8:13 pm rayNimagi Post #394



I vote Riney.

We should vote for Jack later if the game continues.



Win by luck, lose by skill.

Feb 12 2012, 8:43 pm lil-Inferno Post #395

Just here for the pie

I vote Riney for mayor.




Feb 12 2012, 9:25 pm Riney Post #396



FEAR NOT I HAVE COME TO LEAD THIS TOWN TO VICTORY!




Feb 13 2012, 12:20 pm Daddywhoo Post #397



Abstain



None.

Feb 13 2012, 5:31 pm Excalibur Post #398

The sword and the faith

Just wanted to let everyone know the lovely and talented Roy will be taking over for the remainder of the game.

It was fun guys, and I apologize for any errors on my part, including my lack of time for the game. I did try to commit to it properly, but life has a way of disrupting such plans.

I hope you all have a pleasant mafia experience and we may play together again soon.

And no, this post contains no clues. :P




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12

Feb 13 2012, 5:35 pm Roy Post #399

An artist's depiction of an Extended Unit Death

I'll try my best to keep the game's style (i.e., writing) as close to Excalibur's as I can. As for this voting day (which has gone on for five days now; seriously, whoever hasn't voted yet should be ashamed), you'll have until 22:00 EST / GMT-5 (10:00PM Eastern) until voting closes. After that, expect strict 24-hour cycles. Please send all game PMs to me from this point forward.

Current Lynch Votes:
Lanthanide -> Riney
Jack -> Riney (2)
OlimarandLouie -> Riney (3)
xAngelSpiritx -> Riney (4)
DevliN -> Riney (5)
Leon-037 -> Riney (6)
rayNimagi -> Riney (7)
lil-Inferno -> Riney (8)
Daddywhoo -> Abstain

Currently slated for lynching: Riney




Feb 13 2012, 8:41 pm Lanthanide Post #400



Anyone who hasn't voted or who has abstained is a clear mafia candidate.



None.

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[06:21 pm]
jjf28 -- many units can be cloaked with the disable-disable-enable trick, dunno if beacon is one of them
[05:46 pm]
MTiger156 -- Psychic_Genius
Psychic_Genius shouted: Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
doodad state is used to open/close installation doors. cloaking a beacon (or any unit) can be done with special EUD software such as T-Warp's editor http://www.staredit.net/topic/17518/ modify advanced properties to include "permanent cloak", and the structure of the beacon will be invisible (given that it isnt pre-placed and is owned by a non-shared vision player)
[05:31 pm]
Psychic_Genius -- Im using scmdraft 2
[05:18 pm]
Psychic_Genius -- Hello all :D hey I have a question. How do you cloak a beacon so you just see how it glows? i remember it was disabling doodad state. But its not cloaking it.
[02:57 pm]
poiuy_qwert -- and for units, do they use their starEditPlacementBox for their size, or the unitSize? and I assume they are drawn in the same order as the units on the map?
[02:55 pm]
poiuy_qwert -- sooo, if both dims are <= 64 it renders 4 pixels per tile? which pixels from the tiles other then {7,6}? and if both dims are > 128 it does every other tile gets a pixel?
[11:00 am]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: it was some other pixels for 64-sized maps
It actually uses 4 pixels for 64x64
[10:21 am]
O)FaRTy1billion[MM] -- lil-Inferno
lil-Inferno shouted: doesn't count because you're in a different timezone tho O_O
now does it count?
Please log in to shout.


Members Online: Roy, Pr0nogo, Wing Zero, Lanthanide, Sie_Sayoka, MTiger156, jjf28