Staredit Network > Forums > SC1 Terrain > Topic: Stacked Structure
Stacked Structure
Dec 14 2011, 7:22 pm
By: Jim_Raynor  

Dec 14 2011, 7:22 pm Jim_Raynor Post #1

My name is Church.

For a long time, I've wondered if you could stack the structure terrain in badlands. Eventually I decided to look it up, but I couldn't find anything after much digging. So, of course, I tried it myself!



It's a bit rough, but I don't think it's too bad... though the blocks do make me cringe. This is my first real attempt at doing any real extended terrain.
Has anyone else taken a shot at this? Any suggestions?

Attachments:
Badlands-Stacked Structure.scm
Hits: 2 Size: 56.2kb



Anything that can go wrong, will go wrong.

Dec 14 2011, 7:55 pm Lanthanide Post #2



Have a look through this thread: http://www.staredit.net/topic/3223/

Found this in there: http://www.staredit.net/183540/



None.

Dec 14 2011, 8:26 pm Jim_Raynor Post #3

My name is Church.

The diner scene? That is cool, but not exactly what I'm going for.



Anything that can go wrong, will go wrong.

Dec 14 2011, 8:54 pm Lanthanide Post #4



There are lots of badland blends around, I've seen maps with skyscraper-style stacked buildings (10+ levels high).



None.

Dec 14 2011, 10:48 pm Jim_Raynor Post #5

My name is Church.

Yes, that's true, they're all stacking the edges. What I'm trying to do is more sticking it in the middle of the structure. The closest thing I've found to this is this, but it's still not exactly what I want.



Anything that can go wrong, will go wrong.

Dec 17 2011, 5:42 am Tempz Post #6



A little blocky but great terrain Jim...



None.

Dec 17 2011, 6:51 am Jim_Raynor Post #7

My name is Church.

Thanks, Tempz! Yeah, haven't figured out how to get rid of the blocks yet. If you have any suggestions, I'm all ears!



Anything that can go wrong, will go wrong.

Dec 17 2011, 7:27 am Tempz Post #8



It might be possible to eliminate blocks but it will make it impossible to stack more than 1 building on top of eachother



None.

Dec 17 2011, 7:32 pm Gigins Post #9



Some old images me and Demaris made back in the days.








None.

Dec 17 2011, 7:55 pm payne Post #10

:payne:

Quote from Gigins
Some old images me and Demaris made back in the days.
Stopping at each picture, I went "Omg, genius!".
That's some very good work there. Refreshing. :)



None.

Dec 17 2011, 11:43 pm Pr0nogo Post #11



That high-dirt blend in the second-to-last picture is awesome. Good stuff.




Dec 19 2011, 3:01 am Jim_Raynor Post #12

My name is Church.

Ah, that's great, Gigins! Got any more similar stuff?



Anything that can go wrong, will go wrong.

Dec 19 2011, 5:15 pm Gigins Post #13



I remember trying to accomplish the blend you did. Can't find it in any of my maps. Here's something though.







None.

Dec 19 2011, 9:03 pm Gigins Post #14



There isn't much you can do in this case. My 1st attempt.






None.

Dec 20 2011, 1:31 am payne Post #15

:payne:

Ah Gigins, <3 your work!



None.

Dec 20 2011, 3:07 am Lanthanide Post #16



Looks pretty good.



None.

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[08:33 pm]
No-Name-Needed-II -- Excalibur I think I'd have to just upload the whole map or have you meet me in game to dl it
[05:20 pm]
Zoan -- Ultraviolet
Ultraviolet shouted: Zoan I found 64-bit SC broke all sorts of stuff, I never liked it
I wonder if it has been enabled by default in the launcher since remastered came out, or if it was in some later patch :O
[04:26 pm]
Zoan -- But ya, I can/do (sometimes) make maps, and I like RPG maps. I'd like to see your terrain work too!
[04:25 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan you mentioned making kotk maps.. I've got a 110% fully polished up terrain I've been sitting on since 2019.. I'm more a painter than a poet, I've got no storyline to do it justice so if you or anyone else want to check it out MSG me.. If no takers than I'll probably just upload it to terrain genre in a few days.. SCBW is running outa lifespan so i'm at that point where little gems I've got will never see the light of day otherwise ;(
Oh, I meant "KOTK maps that I have in a folder," not "KOTK I made" since I've never made any of those maps lol
[04:24 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan Could it have something to do with the turn rate? I found recently the hard way that when I have too many unit orders triggered at once with hyper triggers on "I think it was Dynamic" It caused a crash similar to an EUD crash on non-eud maps.. -Also when does the map crash?? does it crash after briefing at start of game??? or does it crash when you use a spell???
right after mission briefings
[02:41 pm]
Excalibur -- NNN, would love to see your terrain work. Maybe post in terrain forum?
[01:13 pm]
No-Name-Needed-II -- Zoan you mentioned making kotk maps.. I've got a 110% fully polished up terrain I've been sitting on since 2019.. I'm more a painter than a poet, I've got no storyline to do it justice so if you or anyone else want to check it out MSG me.. If no takers than I'll probably just upload it to terrain genre in a few days.. SCBW is running outa lifespan so i'm at that point where little gems I've got will never see the light of day otherwise ;(
[12:24 pm]
Ultraviolet -- Zoan
Zoan shouted: TheHappy115 Oh, I mentioned in a thread but not the shoutbox, but it does work if you run SC in 32bit as suggested by Butch.
I found 64-bit SC broke all sorts of stuff, I never liked it
[12:21 pm]
No-Name-Needed-II -- Zoan Could it have something to do with the turn rate? I found recently the hard way that when I have too many unit orders triggered at once with hyper triggers on "I think it was Dynamic" It caused a crash similar to an EUD crash on non-eud maps.. -Also when does the map crash?? does it crash after briefing at start of game??? or does it crash when you use a spell???
[07:35 am]
MINT_H -- Map Upload
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