Staredit Network > Forums > SC1 Terrain > Topic: Stacked Structure
Stacked Structure
Dec 14 2011, 7:22 pm
By: Jim_Raynor  

Dec 14 2011, 7:22 pm Jim_Raynor Post #1

My name is Church.

For a long time, I've wondered if you could stack the structure terrain in badlands. Eventually I decided to look it up, but I couldn't find anything after much digging. So, of course, I tried it myself!



It's a bit rough, but I don't think it's too bad... though the blocks do make me cringe. This is my first real attempt at doing any real extended terrain.
Has anyone else taken a shot at this? Any suggestions?

Attachments:
Badlands-Stacked Structure.scm
Hits: 2 Size: 56.2kb



Anything that can go wrong, will go wrong.

Dec 14 2011, 7:55 pm Lanthanide Post #2



Have a look through this thread: http://www.staredit.net/topic/3223/

Found this in there: http://www.staredit.net/183540/



None.

Dec 14 2011, 8:26 pm Jim_Raynor Post #3

My name is Church.

The diner scene? That is cool, but not exactly what I'm going for.



Anything that can go wrong, will go wrong.

Dec 14 2011, 8:54 pm Lanthanide Post #4



There are lots of badland blends around, I've seen maps with skyscraper-style stacked buildings (10+ levels high).



None.

Dec 14 2011, 10:48 pm Jim_Raynor Post #5

My name is Church.

Yes, that's true, they're all stacking the edges. What I'm trying to do is more sticking it in the middle of the structure. The closest thing I've found to this is this, but it's still not exactly what I want.



Anything that can go wrong, will go wrong.

Dec 17 2011, 5:42 am Tempz Post #6



A little blocky but great terrain Jim...



None.

Dec 17 2011, 6:51 am Jim_Raynor Post #7

My name is Church.

Thanks, Tempz! Yeah, haven't figured out how to get rid of the blocks yet. If you have any suggestions, I'm all ears!



Anything that can go wrong, will go wrong.

Dec 17 2011, 7:27 am Tempz Post #8



It might be possible to eliminate blocks but it will make it impossible to stack more than 1 building on top of eachother



None.

Dec 17 2011, 7:32 pm Gigins Post #9



Some old images me and Demaris made back in the days.








None.

Dec 17 2011, 7:55 pm payne Post #10

:payne:

Quote from Gigins
Some old images me and Demaris made back in the days.
Stopping at each picture, I went "Omg, genius!".
That's some very good work there. Refreshing. :)



None.

Dec 17 2011, 11:43 pm Pr0nogo Post #11



That high-dirt blend in the second-to-last picture is awesome. Good stuff.




Dec 19 2011, 3:01 am Jim_Raynor Post #12

My name is Church.

Ah, that's great, Gigins! Got any more similar stuff?



Anything that can go wrong, will go wrong.

Dec 19 2011, 5:15 pm Gigins Post #13



I remember trying to accomplish the blend you did. Can't find it in any of my maps. Here's something though.







None.

Dec 19 2011, 9:03 pm Gigins Post #14



There isn't much you can do in this case. My 1st attempt.






None.

Dec 20 2011, 1:31 am payne Post #15

:payne:

Ah Gigins, <3 your work!



None.

Dec 20 2011, 3:07 am Lanthanide Post #16



Looks pretty good.



None.

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[10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[09:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[05:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[05:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[05:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[05:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[03:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
[2022-5-23. : 12:19 am]
Oh_Man -- Did martiss' link not work?
[2022-5-22. : 8:11 pm]
Zoan -- Also my KOTK maps all have the nooks and crannies issue when they didn't before; what changed?
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