Staredit Network > Forums > SC1 Map Production > Topic: Deliverance (working title)
Deliverance (working title)
Nov 10 2011, 11:18 pm
By: samsizzle  

Nov 10 2011, 11:18 pm samsizzle Post #1




by Samsizzle

PREFACE
After countless hours spent terraining, working on triggering efficient systems, and tossing story after story in the trash,
this is the final product (hopefully). Since I love exploring and discovering new things, I decided to create my map around that idea.
The map incorporates a bunch of systems I had in mind for a long time. The first would be the item system, which I've been working on for like 4 months now.
The other big system I wanted to bring into an RPG is the combo/fast-paced combat system, which will play a big role in this map.
I also needed a reason to make a crap ton of epic terrain. So I present to you; Deliverance.

STORY/SETTING
After a long journey you have arrived in the new land. As you emerge from the depths of the mountains the land is filled with an air of mystery.
You come upon a small village beside a lake, but not soon after you become familiar with your surroundings, the village is attacked by a group of hardened woodsmen and bandits.
You help defend the village and discover that the village is a recent colony brought to the land to find a mysterious treasure somewhere hidden in the vastness of this new province.
The Colonials are there searching for it because of the industrial and revolutionary value of the immense power the treasure possesses. The Bandits are searching for it to secure it
from The Colonials for fear that they would abuse the power of the treasure. Not mentioned though, is a mysterious faction which knows the whereabouts of the treasure, and
destroys anyone that comes near it.

SPECS
· 4 Players
· 192x128
· Jungle Terrain
· RPG

SYSTEMS/DETAILS
· Weather System
Dynamic weather that can happen randomly, anywhere on the map. Causes the player to slow down ~1/5.
Affects the environment, IE: some NPCs may go inside for the stormy weather, Certain monsters may spawn depending on the weather.
Generally though, less monsters will spawn while its raining. The rain will be a bit of a break for the players to check their inventory,
upgrade skills, and heal.


· Item System
9 Unlockable item slots, each with their own customizable hotkey, so players can use items in the middle of combat
without having to navigate a menu. 255 Possible unique items, each having their own effect. Expansive crafting system, with the ability
to craft many different items out of smaller ingredients such as; potions, single-use weapons, tablets, and other things. No dedicated trading
system is planned, instead players can drop items and pick them up. Armor and Equipment will store in the Item Inventory until they are
equipped.

Image


· Skill System
The skill system will be the main source of "spells" in this map. Players choose a skill set near the beginning of the map,
which determines what they will be learning the rest of the game. As the game progresses players can assign a point in a specific skill or
assign a point in the entire skill set which allows them to unlock other skills and benefits. Each skill has its own Combo requirements.
This means players cant spam a skill once they unlock it, they actually have to get a certain combo before they can use the skill. Sometimes
skills may have a stronger effect if you use them during a higher combo.

Image


ENVIRONMENT
The landscape I'm planning will vary. With many different looking places. So far the planned areas are pretty standard. Large open fields,
peaceful green meadows, thick and mysterious forests, ominous and epic canyon areas, dark and winding cave systems, large rolling hills
and many more to come. Hopefully my terraining skills have been refined to the point that I can pull all of this off without everything looking
generally the same. All areas will have appropriate details and doodads that suit the area alone.



PROGRESS
I have finished many of the base systems and the map is taking shape quite nicely. I will not post too much of the terrain because I think it
will take away from the exploring aspect of the map. I will continue updating this thread with more details as the map develops.

Post has been edited 16 time(s), last time on Nov 20 2011, 10:28 pm by samsizzle.



None.

Nov 10 2011, 11:56 pm Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

No horrific pig rape scenes I hope?? :P

Yea yea can't wait for this years RPG contest. Lookin' like a strong contender Sam!!!




Nov 17 2011, 3:52 pm MetalGear Post #3



Looks decent. I like how you've presented the inventory system through the game text. I'm assuming it's 1-player for that reason?
Terrain looks good as well. Where'd you learn to do terrain like that? I want those skills!!



None.

Nov 20 2011, 10:29 pm samsizzle Post #4



Quote from MetalGear
Looks decent. I like how you've presented the inventory system through the game text. I'm assuming it's 1-player for that reason?
Terrain looks good as well. Where'd you learn to do terrain like that? I want those skills!!
It has 4 players. The terrain is with lots and lots of practice.

UPDATED OP.



None.

Nov 21 2011, 12:31 am UnholyUrine Post #5



I'd love to play this with you sometimes...
Unfortunately, someone has taken my account on B.net@Useast (Fortunately, I still have my acct @uswest)

I still haven't been able to play SC on my new laptop, so I'm hardly on.. but if you can Pm me a time, I'll go on my older computer :)



None.

Nov 21 2011, 6:07 am payne Post #6

:payne:

Is that blockiness I see on the dirt-patches surrounding your tree-blend? :bye1:



None.

Nov 22 2011, 8:39 pm Pr0nogo Post #7



Quote from payne
Is that blockiness I see on the dirt-patches surrounding your tree-blend? :bye1:

You must not be looking closely enough.




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[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
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