Starcraft Tileset Ripping, My program read but does not flip tile when needed
Post #1 Fortis Nov 6 2011, 9:46 am
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Found the problem. My bitshifting operations were wrong. Edited the problem code in the post but haven't updated the source cause I'm lazy
Hello. I bough a new phone recently, an android one, and have decided to port starcraft to it. It will be a nice little learning experience. So I want the port to use the original files. (Graphics, Tilesets, scripts, etc.) with some files removed to save space. I read up on internet about how the tiles are stored. Like the above states I use the C++ code And it works, but the flip isn't always read correctly. Is it something I did wrong or is the information incorrect? This is my source Leaving the source. Feel free to use it . This post was edited 5 times, last edit by Fortis: Nov 6 2011, 11:09 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #3
Tempz
Nov 11 2011, 11:07 pm
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What a caterpillar calls death a master calls a butterfly.
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Plenty of people have tried to port starcraft
(sc lite = Ds starcraft homebrew which i've tried and sucks) (sc 64 = n64 port) Trust me you can never really capture the spirit of starcraft on a phone since its too basic. Iphone/ipad maybe but thats it. ![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
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