Starcraft Tileset Ripping, My program read but does not flip tile when needed
Found the problem. My bitshifting operations were wrong. Edited the problem code in the post but haven't updated the source cause I'm lazy
Hello. I bough a new phone recently, an android one, and have decided to port starcraft to it. It will be a nice little learning experience. So I want the port to use the original files. (Graphics, Tilesets, scripts, etc.) with some files removed to save space. I read up on internet about how the tiles are stored.
Like the above states I use the C++ code
And it works, but the flip isn't always read correctly. Is it something I did wrong or is the information incorrect?
This is my source
Leaving the source. Feel free to use it .
This post was edited 5 times, last edit by Fortis: Nov 6 2011, 11:09 am.
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