Starcraft Tileset Ripping, My program read but does not flip tile when needed
Found the problem. My bitshifting operations were wrong. Edited the problem code in the post but haven't updated the source cause I'm lazy
Hello. I bough a new phone recently, an android one, and have decided to port starcraft to it. It will be a nice little learning experience. So I want the port to use the original files. (Graphics, Tilesets, scripts, etc.) with some files removed to save space. I read up on internet about how the tiles are stored.
Like the above states I use the C++ code
And it works, but the flip isn't always read correctly. Is it something I did wrong or is the information incorrect?
This is my source
Leaving the source. Feel free to use it .
This post was edited 5 times, last edit by Fortis: Nov 6 2011, 11:09 am.
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TF- -- mods just can't catch a break
Wing Zero -- Rai I never said I wanted it to be a small map. It should be bigger then rift.
Roy -- I think Kaias' goal is to have save files generated that you could use natively in SC, not to use a modded game to load data.
TF- -- banks in sc1 y'all
NudeRaider -- teamfight gangbang ftw. Would do it all night.
Raitaki -- Teamfight gangbang 24/7? :\
Raitaki -- Why do you want it as 5v5 or 6v6 anyway? On such a small map?