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Starcraft Tileset Ripping, My program read but does not flip tile when needed

Creator: Fortis
Time: Nov 6 2011, 9:46 am

Post #1     Fortis Nov 6 2011, 9:46 am

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Found the problem. My bitshifting operations were wrong. Edited the problem code in the post but haven't updated the source cause I'm lazy :bleh:

Hello. I bough a new phone recently, an android one, and have decided to port starcraft to it. It will be a nice little learning experience. So I want the port to use the original files. (Graphics, Tilesets, scripts, etc.) with some files removed to save space. I read up on internet about how the tiles are stored.

Quote
VX4: MegaTile Graphics
This file contains references to the MiniTile images and states if they are flipped.
Struct size: 32 bytes (16 shorts)
Max ref. ID: 65535

Offset Type Name Description
+0x00 16xSHORT Images The first bit (bit0) is the horizontal flip flag, the remaining 15 bits (bit1-15) are the VR4 index.

Like the above states I use the C++ code
Quote
index = megatile.images[mit]/2;
flip = !megatile.images[mit] >> 15;//FoUND problem this should be << 15!!!!!
minitile = miniTiles[index];
And it works, but the flip isn't always read correctly. Is it something I did wrong or is the information incorrect?
This is my source
Leaving the source. Feel free to use it :) .
This post was edited 5 times, last edit by Fortis: Nov 6 2011, 11:09 am.

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Post #2     Sacrieur Nov 11 2011, 8:24 am

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Fascinating, it seems you're adept at this sort of work you're doing.

Anything else you've come across that is particularly note worthy?

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Post #3     Tempz Nov 11 2011, 11:07 pm

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Plenty of people have tried to port starcraft

(sc lite = Ds starcraft homebrew which i've tried and sucks)
(sc 64 = n64 port)

Trust me you can never really capture the spirit of starcraft on a phone since its too basic. Iphone/ipad maybe but thats it.

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