Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Portrait question
[SOLVED] Portrait question
This topic is locked. You can no longer write replies here.
Nov 3 2011, 3:04 am
By: IcY  

Nov 3 2011, 3:04 am IcY Post #1

Cruisin' on that LSD

I want the portrait to show up as static for human players in a map. How would this constant static be achieved? Thx in advance




Nov 3 2011, 3:19 am Roy Post #2

An artist's depiction of an Extended Unit Death

1. Use the "Talking Portrait" action.
2. Set it to show for 0 milliseconds.
3. Preserve the trigger to constantly run.

Is that the effect you want?




Nov 3 2011, 6:16 pm samsizzle Post #3



Actually, 0 milliseconds will cause it to flicker black if you have nothing selected. Use 100 milliseconds and it'll always be the same static. The only problem with the 100 millisecond method is you won't be able to center on a currently selected unit by clicking on its portrait. But I assume if you want to disable the portrait you probably don't care about that.



None.

Nov 3 2011, 6:53 pm Azrael Post #4



I used the effect before, checked the map to see what I did, basically what Roy said except 1000 ms. Not sure what my reasoning was for using 1000, but I just played the map to see it and the static effect looked good so I guess.




Jan 5 2012, 11:09 am c(O.Oc) Post #5



What I find works as well is setting the talking portrait to some invalid unit that doesn't have a portrait, like an Alan Turret, or that unit called "Unused." Sometimes it might show up as a frozen Terran Marine, but they normally just become static.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:39 pm]
Oh_Man -- how many trigs u got?
[09:34 am]
GGmano -- there must be a limit for one player on triggers but also a max trigger in total i think
[09:33 am]
GGmano -- after deleting alot og triggers i now have to reduce it even more
[09:33 am]
GGmano -- damn my file still too big but it doesnt crash only gives message that it cant save to disk,, freaking sad that i wanted to do more stuff but im limited here
[2022-6-29. : 8:18 am]
GGmano -- I would have released my New map yesterday if scmdraft didnt fail on saving the merged file
[2022-6-29. : 8:17 am]
GGmano -- Not cool when I made such Nice system and I could make it even better if more trigger allowed
[2022-6-29. : 8:16 am]
GGmano -- Damn now I have reduce trigger amount impossible to save fil
[2022-6-27. : 11:03 pm]
jjf28 -- GGmano
GGmano shouted: its not possible to move around a p12 owned preplaced a
when I tried - ya not possible
[2022-6-27. : 11:02 pm]
Zoan -- idk, maybe if you change a setting with euds you can do it. Something like the Unit List and Palletes thing or whatever it's called
[2022-6-27. : 9:42 pm]
GGmano -- i thought that would be easy but dont work on my test
Please log in to shout.


Members Online: jjf28, KrayZee