-When i create/kill/give the unit to another player when using devourers what is the algorithm if its
3x3 grid and 4x4 grid.
-When i remove units are they killed or are they simply just deleted without any spirtes/images shownE.g.
123
456
789
Like that aligrthom what are they chosen at.
Post has been edited 6 time(s), last time on Oct 27 2011, 3:05 am by Tempz.
None.
http://www.staredit.net/starcraft/Grid_SystemsIf you go down it says to use devourers. Mutalisks *might* be okay too.
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An artist's depiction of an Extended Unit Death
Mutalisks, Guardians, Devourers, and Arbiters all work equally as well for "2x2" mobile grids. Scourge/Observer alternations work for 1x1 mobile grids.
The link shadow provided should be more than enough information regarding actual implementation.
Post has been edited 1 time(s), last time on Oct 26 2011, 4:51 am by rayne.
devs make your map automatically save to scx, so you don't have the annoying scm problem, and they're air to air only, making them fairly useless for most other purposes.
devs/mutas/arbs/guards are all the same size (exactly 1.5 squares) so it doesn't matter which one you pick. By combining 1.5x and 1.0x grids, you can effectively make a 0.5x grid (like serglings will make after the first zergling is created) It unfortunately takes quite a bit of intuition to be able to trigger such a system, and usually a 1.5x grid is perfect.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
I was thinking of using Obs... what is the space they take up?
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It's a little bit off from 1x1
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Hmm i guess I'm using dev's lol...
Post has been edited 1 time(s), last time on Oct 27 2011, 2:36 am by Tempz.
None.
Removing them just makes them dissapear without any animation.
the link I provided says:
The units of this grid are created in the following pattern: 7 6 5 8 1 4 9 2 3
To center a location on the desired unit, one must know the order in which the units are selected by SC: 3 4 7 2 6 8 1 5 9
Thus, to center a location on the middle-right grid point (in the above diagram, represented by '8'), one must first remove 7 units from the grid and then center the location. If one could see triggers in slow-motion, this is how the creation and removal (or in this case, killing) of Devourers would occur.
Then it shows a picture.
4x4 grid is different. I'm a bit lost there TBH.
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Realized didn't need 4x4 grid please close topic.
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