.<~*Temple Ramp*~>., Hmmm... What are your thoughts?
Post #1
Jello-Jigglers
Sep 1 2007, 9:10 pm
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This is something I've been messing around with and I would like your opinion, yes YOU! So say what you like and what you don't
A rating woud be nice too Info: ---- -Fully functional ramp -Narrowed down to 1 sprite -Plenty of custom transitions -W/O doodads(but i could add some if you would like )-Perfect Fog of War and vision setup ---- Editor: http://i230.photobucket.com/albums/ee21/Jello-Jigglers/Jungle/TempleRampeditor.png In-Game: http://i230.photobucket.com/albums/ee21/Jello-Jigglers/Jungle/TempleRamp.png This post was edited 1 time, last edit by Jello-Jigglers: Sep 18 2007, 3:35 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #3
RoryFenrir
Sep 1 2007, 11:00 pm
Post #5
RoryFenrir
Sep 2 2007, 12:00 am
Post #9
Jello-Jigglers
Sep 2 2007, 4:50 pm
Post #10 Rawr! Sep 8 2007, 6:54 pm
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There's something that some of you will never understand... Often times there aren't elevation problems in maps but people tend to believe that there are because it doesn't go through your heads that there might be a hill in the terrain but at our perspective we just can't see it. :/ (I'm not saying this map doesn't have elevation problems, seeing as I can't see the entire map but only just a small ss) If you take a moment to look at the quick little .bmp i made, you'll see what it'd look like from more of a side view of the terrain. What I'm getting at is that there really aren't as many elevation problems as there are lead to believe. ;[
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Post #11
blacklight28
Sep 8 2007, 6:59 pm
Post #12
Jello-Jigglers
Sep 8 2007, 8:38 pm
Post #13
Falkoner
Sep 8 2007, 11:49 pm
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Yes, I know that people try to make things look like hills, but often terrainers will make the hills so rapid it looks odd, and Starcraft has hill pieces that can be used if you are going for a hill look, because if those tiles aren't used it looks really flat, here's an example of how a hill should look: ![]() If people made it look something like that when they were trying to make a hill, maybe I would believe it, but the way they do it looks unnatural, and often when you DO use proper terrain height you will find that in the end it looks a lot better and comes out with a much more terrainy feel. |
Post #15
Jello-Jigglers
Sep 9 2007, 2:45 am
Post #17
Jello-Jigglers
Sep 9 2007, 3:05 am
Post #18
Zell.
Sep 9 2007, 3:52 am
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I didn't think I'd have to explain that. This is the proper thing to say: No I think that looks unnatural, look at this screen shot it shows a better hill [screenie] Agreed? If you want to know cocky, talk to WoodenFire. The fact that you said I was cocky screams ignorance or immaturity. The sooner you accept it the sooner you can get over it and apologize to stay on topic...Hows the hill going Jelly-Jiggly? ![]() ![]() ![]() ![]() ![]() ![]() |
Post #19
Jello-Jigglers
Sep 9 2007, 4:28 pm
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A rating woud be nice too





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