Code
//-----------------------------------------------------------------//
Trigger("Player 8"){
Conditions:
Always();
Actions:
Set Deaths("Player 8", "Terran Marine", Set To, 3600);
Comment("<Hallucination Init>");
}
//-----------------------------------------------------------------//
Trigger("Player 8"){
Conditions:
Always();
Actions:
Set Deaths("Player 8", "Terran Marine", Subtract, 1);
Wait(0);
Wait(0);
Wait(0);
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Wait(0);
Preserve Trigger();
Comment("<Hallucination Timer>");
}
//-----------------------------------------------------------------//
Trigger("Player 8"){
Conditions:
Deaths("Player 8", "Terran Marine", Exactly, 0);
Bring("Player 7", "Men", "Centre Altaesir", At least, 1);
Actions:
Kill Unit At Location("Player 8", "Protoss Zealot", All, "Anywhere");
Create Unit with Properties("Player 8", "Protoss Dark Templar", 3, "Centre Altaesir", 3);
Kill Unit At Location("Player 8", "Protoss Dark Templar", 3, "Centre Altaesir");
Create Unit with Properties("Player 8", "Protoss Zealot", 3, "Centre Altaesir", 3);
Set Deaths("Player 8", "Terran Marine", Set To, 3600);
Preserve Trigger();
Comment("<Hallucination>");
}
//-----------------------------------------------------------------//
Trigger("Player 8"){
Conditions:
Always();
Actions:
Order("Player 8", "Protoss Zealot", "Centre Altaesir", "A IS1 Cavern", patrol);
Preserve Trigger();
Comment("<Hallucination Patrol>");
}
//-----------------------------------------------------------------//
Trigger("Player 8"){
Conditions:
Always();
Actions:
Set Deaths("Player 8", "Terran Marine", Set To, 3600);
Comment("<Hallucination Init>");
}
//-----------------------------------------------------------------//
Trigger("Player 8"){
Conditions:
Always();
Actions:
Set Deaths("Player 8", "Terran Marine", Subtract, 1);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
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Wait(0);
Wait(0);
Wait(0);
Wait(0);
Preserve Trigger();
Comment("<Hallucination Timer>");
}
//-----------------------------------------------------------------//
Trigger("Player 8"){
Conditions:
Deaths("Player 8", "Terran Marine", Exactly, 0);
Bring("Player 7", "Men", "Centre Altaesir", At least, 1);
Actions:
Kill Unit At Location("Player 8", "Protoss Zealot", All, "Anywhere");
Create Unit with Properties("Player 8", "Protoss Dark Templar", 3, "Centre Altaesir", 3);
Kill Unit At Location("Player 8", "Protoss Dark Templar", 3, "Centre Altaesir");
Create Unit with Properties("Player 8", "Protoss Zealot", 3, "Centre Altaesir", 3);
Set Deaths("Player 8", "Terran Marine", Set To, 3600);
Preserve Trigger();
Comment("<Hallucination>");
}
//-----------------------------------------------------------------//
Trigger("Player 8"){
Conditions:
Always();
Actions:
Order("Player 8", "Protoss Zealot", "Centre Altaesir", "A IS1 Cavern", patrol);
Preserve Trigger();
Comment("<Hallucination Patrol>");
}
//-----------------------------------------------------------------//
Anything that doesn't work here? There are no other waits at all for P8, and the location 'Center Altaesir' is perpetually centered on the unit (I know this works because other triggers regarding that location work fine).
By the way, this is due tonight, so it'd be great if I could get some immediate solutions!
