Staredit Network Forums SC2 Melee Strategy Topic: How to Improve at StarCraft2 efficiency
How to Improve at StarCraft2 efficiency
Sep 7 2011, 12:39 am
By: BlueWolf  

Sep 7 2011, 12:39 am BlueWolf Post #1



A very impressive article by Cecilsunkure. Read it. Analyze it. Envelope yourself with this nourishing mind data for sc2 players.
Then gg everyone.

http://www.teamliquid.net/staff/Hot_Bid/CecilSunkure/How_To_Improve_Efficiently_a.pdf

Post has been edited 1 time(s), last time on Sep 11 2011, 4:43 am by BlueWolf.



None.

Sep 7 2011, 12:46 am TiKels Post #2



... Why -isn't- that here.

I guess people just care more about mapping forum games.



None.

Sep 7 2011, 12:49 am BlueWolf Post #3



I know right!

Also,

Mouse Accuracy Practice Games
http://aim400kg.ru/en/
http://www.bigfatarcade.com/full.php?id=5593
http://dagobah.net/flash/Cursor_Invisible.swf



None.

Sep 7 2011, 12:50 am DevliN Post #4

OVERWATCH STATUS GO

I remember this being posted a while back, actually. Not sure where it went.

EDIT:
"This" being Cecil's tutorial on TeamLiquid.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 7 2011, 1:05 am BlueWolf Post #5



So can this be stickied? It's a very informative and will be useful for any members looking for something like it in the future.



None.

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[06:40 am]
NudeRaider -- if you want you can combine the physical variant with switches to have them move slots in a random fashion instead of slot-machines style. However I'd try that only when one of the basic variants works. ;)
[06:26 am]
NudeRaider -- But if you don't want or need the players to see a physical representation of the shuffling on the map, then just listen to dem0n
[06:25 am]
NudeRaider -- the thing really shouldn't be too difficult. using a buffer location you move all buildings 1 slot (I think you have that done, from what Ive seen). Then if make a trigger ABOVE the moving that's responsible for assigning building in the selector location when the CHOOSE conditions have met and the selector slot isn't empty. Clear choose conditions. Then make the SAME trigger BELOW the moving triggers, and voila, you can't end up with an empty slot and it's all done in a single loop, with just 1 redundant trigger.
[06:05 am]
O)FaRTy1billion[MM] -- I don't actually know what level I was, but low enough that it was too hard to kill them
[06:04 am]
O)FaRTy1billion[MM] -- reminds me when I was level like 4 or whatever and every time I'd try to fast travel to riverwood a dragon would spawn and then kill all the NPCs, so I never went there
[06:03 am]
Dem0n -- no
[06:01 am]
O)FaRTy1billion[MM] -- why not? I bet it's easy
[05:59 am]
Dem0n -- FaRTy1billion
FaRTy1billion shouted: Dem0n What, you don't want to fight 4 dragons?
Not on legendary with improved dragon AI I don't :P
[05:57 am]
O)FaRTy1billion[MM] -- damn, I wanna play skyrim now
[05:56 am]
O)FaRTy1billion[MM] -- Dem0n
Dem0n shouted: imposs
What, you don't want to fight 4 dragons?
Please log in to shout.


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