Staredit Network Forums SC2 Melee Strategy Topic: How to Improve at StarCraft2 efficiency
How to Improve at StarCraft2 efficiency
Sep 7 2011, 12:39 am
By: BlueWolf  

Sep 7 2011, 12:39 am BlueWolf Post #1

A very impressive article by Cecilsunkure. Read it. Analyze it. Envelope yourself with this nourishing mind data for sc2 players.
Then gg everyone.

Post has been edited 1 time(s), last time on Sep 11 2011, 4:43 am by BlueWolf.


Sep 7 2011, 12:46 am TiKels Post #2

... Why -isn't- that here.

I guess people just care more about mapping forum games.


Sep 7 2011, 12:49 am BlueWolf Post #3

I know right!


Mouse Accuracy Practice Games


Sep 7 2011, 12:50 am DevliN Post #4


I remember this being posted a while back, actually. Not sure where it went.

"This" being Cecil's tutorial on TeamLiquid.

\:devlin\: Currently Working On: \:devlin\:
Invasion: Ares | OMG TEH ZOMBIES!!!

Sep 7 2011, 1:05 am BlueWolf Post #5

So can this be stickied? It's a very informative and will be useful for any members looking for something like it in the future.


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[12:11 am]
Sand Wraith -- oh, that's pretty neat.
[12:10 am]
O)FaRTy1billion[MM] -- xD with curdirectcondjmp you could make units display the rotated sprite for the direction they are looking without setting graphics turns in images.dat
[12:10 am]
Sand Wraith -- jjf28
jjf28 shouted: Sand Wraith real hardcoding :wob:
[12:10 am]
Sand Wraith -- I could do that.
[12:09 am]
O)FaRTy1billion[MM] -- for trgtarccondjmp or curdirectcondjmp (or whatever they are called)
[12:08 am]
O)FaRTy1billion[MM] -- Another similar thing could be converting the angles to the same thing :P angle*256/360
[12:08 am]
Sand Wraith -- yeah
[12:08 am]
O)FaRTy1billion[MM] -- oh, so basically just to convert a percentage to the byte value used?
[12:08 am]
Sand Wraith -- yeah
[12:07 am]
jjf28 -- Sand Wraith
Sand Wraith shouted: It's a program written in Turing that multiplies a number by 100/256, or 256/100.
real hardcoding :wob:
Please log in to shout.

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