Staredit Network > Forums > SC2 Melee > Topic: How to Improve at StarCraft2 efficiency
How to Improve at StarCraft2 efficiency
Sep 7 2011, 12:39 am
By: BlueWolf  

Sep 7 2011, 12:39 am BlueWolf Post #1



A very impressive article by Cecilsunkure. Read it. Analyze it. Envelope yourself with this nourishing mind data for sc2 players.
Then gg everyone.

http://www.teamliquid.net/staff/Hot_Bid/CecilSunkure/How_To_Improve_Efficiently_a.pdf

Post has been edited 1 time(s), last time on Sep 11 2011, 4:43 am by BlueWolf.



None.

Sep 7 2011, 12:46 am TiKels Post #2



... Why -isn't- that here.

I guess people just care more about mapping forum games.



None.

Sep 7 2011, 12:49 am BlueWolf Post #3



I know right!

Also,

Mouse Accuracy Practice Games
http://aim400kg.ru/en/
http://www.bigfatarcade.com/full.php?id=5593
http://dagobah.net/flash/Cursor_Invisible.swf



None.

Sep 7 2011, 12:50 am DevliN Post #4

OVERWATCH STATUS GO

I remember this being posted a while back, actually. Not sure where it went.

EDIT:
"This" being Cecil's tutorial on TeamLiquid.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 7 2011, 1:05 am BlueWolf Post #5



So can this be stickied? It's a very informative and will be useful for any members looking for something like it in the future.



None.

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[08:51 pm]
Pr0nogo -- that doesn't seem right though, since the new graphic i've imported doesn't even use dirt tiles behind it, that graphic is fine. after importing the graphic, the graphic shown becomes corrupted
[08:51 pm]
poiuy_qwert -- Voyager7456
Voyager7456 shouted: poiuy_qwert You don't happen to have a copy, do you?
I doubt it :(
[08:51 pm]
poiuy_qwert -- Either the minitiles themselves are getting messed up, or the megatiles are having their minitile references messed up. If you look at the minitile palette, do you see a lot of black squares?
[08:51 pm]
Voyager7456 -- poiuy_qwert
poiuy_qwert shouted: Voyager7456 Thats the one, had a lot of really good stuff in it.
You don't happen to have a copy, do you?
[08:48 pm]
Pr0nogo -- similar to this
[08:48 pm]
poiuy_qwert -- it looks like its messing up its minitile references, because the black boxes are the right size and places to match with minitiles
[08:47 pm]
Pr0nogo -- and saving at this point and importing it into the game creates black boxes all over the place
[08:47 pm]
Pr0nogo -- after the new file is added, the program looks like this
[08:46 pm]
Pr0nogo -- before importing a new file, tileedit looks like this
[08:46 pm]
Pr0nogo -- hm, since you coded pytile and wrote its error handling, maybe you know the problem i'm having?
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