Staredit Network Forums SC2 Melee Strategy Topic: How to Improve at StarCraft2 efficiency
How to Improve at StarCraft2 efficiency
Sep 7 2011, 12:39 am
By: BlueWolf  

Sep 7 2011, 12:39 am BlueWolf Post #1

A very impressive article by Cecilsunkure. Read it. Analyze it. Envelope yourself with this nourishing mind data for sc2 players.
Then gg everyone.

Post has been edited 1 time(s), last time on Sep 11 2011, 4:43 am by BlueWolf.


Sep 7 2011, 12:46 am TiKels Post #2

... Why -isn't- that here.

I guess people just care more about mapping forum games.


Sep 7 2011, 12:49 am BlueWolf Post #3

I know right!


Mouse Accuracy Practice Games


Sep 7 2011, 12:50 am DevliN Post #4


I remember this being posted a while back, actually. Not sure where it went.

"This" being Cecil's tutorial on TeamLiquid.

\:devlin\: Currently Working On: \:devlin\:
Invasion: Ares | OMG TEH ZOMBIES!!!

Sep 7 2011, 1:05 am BlueWolf Post #5

So can this be stickied? It's a very informative and will be useful for any members looking for something like it in the future.


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[12:22 pm]
Arkane -- yess.. Starcraft 2 in glorious 22050Hz in 16bit Mono! Just like in the old days of StarCraft~!
[12:00 pm]
Arkane -- I'm just going to rip them manually through stereo mix ;~;
[11:59 am]
Devourer -- or something
[11:59 am]
Devourer -- Dataeditor -> sounds
[11:33 am]
Arkane -- how do I go about.. umm.. extracting "Keep your intervals wide, your eyes open and your butts covered. Let's move!"
[11:31 am]
Arkane -- Its not arranged per map QQ
[11:31 am]
Arkane -- awww!
[11:10 am]
Devourer -- Arkane
Arkane shouted: Its melee, WoL dependency
you should already notice new entries in the unitplacement section etc.
[11:10 am]
Devourer -- also: you could create a new map with all dependencies and extract the sounds you need. then create a second map with standard dependencies and import those files to keep the file fast in the editor
[11:08 am]
Arkane -- Its melee, WoL dependency
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