
An artist's depiction of an Extended Unit Death
Observer was doing good simply by not being very active, but he could have saved me from being lynched if he had voted (i think? not gonna bother double checking, I know he didn't vote though).
Nope, the final tally with Elder included had you down by like three votes. If Observer had voted, it would have immediately made him look suspicious.
Roy, don't pick little icons for us to recognize who we are in the story if they can be related to other people. Golden pocket watch? Time? Tick tock? TIKELS!? No.
It should be the job of the players to be able to differentiate between characteristics and clues. Also, the pocket watch was brass. Also, that clue interpretation DevliN made was a joke.
Also

Brass -> brass poisoning -> poison_us
Pocket watch -> "on the clock" -> working -> site mod/admin -> DevliN
Pocket watch -> "on the clock" -> working -> site mod/admin -> FaRTy1billion
Pocket watch -> traveling item -> voyage -> Voyager7456
Pocket watch -> time -> all things die in time -> Tempz by avatar
I might drop characteristics next time I host, because nobody seems to understand the concept of them unless it's their character being mentioned.
Roy, I'd suggest you use more than one or two word clues. Try making things that kind of grab at the reader, but not in a way that's like "his head was smashed in with a guitar". Maybe a few sentences for the framing paragraph, rather than a few words in the post. I wasn't even aware I was being framed, as the "clues" would take some insight into the game mechanics to even come close to spotting. Wheezing? Alcohol poisoning? Seriously?
My goal for the clues isn't to make them entirely obvious. This gives the Mafia equal opportunity to point out descriptive things in the post that they can twist into accusing a townie. If I made the clues run through an entire paragraph, it would be a lot harder to take descriptions and attempt to use them against the town, as I don't intentionally write red herrings. If you'd rather see this game go more into "look at what Roy said here" instead of behavioral analysis, I can do that.
Also, if anyone was really bothering to look through the night posts for clues, I'm sure they would have found things like the Fugu fish.
All things aside, looking at the town against the mafia, the town was biased to win. The mafia had the advantage (or disadvantage) of deaths not being revealed, but other than that they had nothing going for them. They had two members who sold out the rest (which I know you couldn't have predicted), and were plagued by inexperience and/or incompetence. Any involved clue interpretation was wrong, or seemingly unimportant as they were simply ignored. I gotta say, I like being mafia, but I would be raging so hard right now if I was, so I'm glad I got a troll role this game.
Yeah, it was an unfortunate start for the Mafia, and they seemed disorganized, because there were a lot of nights where some member didn't submit a night action. And then Cardinal's inbox filled up and he can't figure out how to empty it, so there's that, too.
Post has been edited 3 time(s), last time on Sep 24 2011, 3:50 pm by Roy.