Temple Siege Strategy and Replays
Post #2
Jack[RCDF
Aug 28 2011, 8:28 am
Post #3
ClansAreForGays
Aug 28 2011, 1:59 pm
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I do that build a lot. I call it anti-cannon mutant. You only need 18 armor though.
tl;dr - you sacrifice your ganking power and exponential late game exp for early-mid game reliability. CAFG's cwazy mech build: Put everything into minerals, and sim the map. You can already 2 hit spawns with your base att. Most people's mass sim starts involves them getting enuff ups to 1 hit spawn first. Fuck that. CAFG's cwazy assault build: Same thing, but with +1 up. CAFG's Light M Mech can be more of a Lv2 LM than a LM. Put everything into mana and some attack and actually aim the tanks (separate their attacks so they splash more). After you're +100 over them in exp, go back to standard hp/spells lv ups. |
Post #4
Sacrieur
Aug 28 2011, 11:35 pm
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Alchemist
Unit: Fenix (Dragoon) HP: 3900 SP: 150 Atk: 37 + 6 (Explosive) Size: Large Armor: 0 L1 (Alkahest Elixer): Sets shield points to maximum for all units owned by alchemist. -1 second on stun counter. L2 (Gold Transmutation): Turns a nearby allied spawn into +15 minerals. +4 minerals if used away from spawn. L3 (Homonculus): Summons two Homunculi (max 8). Homunculus Unit: Zealot HP: 100 SP: 150 Atk: 30 + 2 (Normal) Size: Small Armor: 5 L4 (Philosopher's Stone): Has a variety of effects, depending on current minerals. 0 - 49: +70 minerals. 50 - 99: +100 minerals to all allied heroes. 100: level up. 101 - 199: next cast spell for each enemy hero instead summons three infested terrans. 200: sets enemy temple HP to 50%. 200+: Grants infinite mana for a short time, drains minerals. --- Strengths The ability to generate money from mana is always an invaluable ability, and can put a definite punch in physical stats and generate nice pocket change to spend on sims/defenses. This causes exponential growth that becomes obscenely powerful at later levels, when he has the mana to support a ludicrous income. L1 and L3 also add a decent variety, with respectable synergy. His dynamic L4 is quite powerful and flexible, good Alchemists are known to stack level 4 L4s to increase potency and make the spell-reliant suffer. Late game, his level 2 L4 can give allies a strong money boost, and can even the playing field against stronger opponents. He has a strong attack, albeit explosive. His massive upgrades can wreck havoc on larger units; it's not uncommon for a late game alchemist to reach 25 - 30 upgrades with only a handful of sims, which may even be difficult for low HP small units to handle. He can often boast a strong defense limited only by his mana. Every 25 mana increment can be thought of as an extra 150 HP. With 450 mana, an Alchemist can be considered to have an extra 2700 HP. Weaknesses Alchemist's slow start can make it difficult to acquire the momentum to gain a much needed early game edge. Without a strong attack and low mana, he is vulnerable to stuns and most battle-oriented units that are faster. A player must take care not to die early on, even if it means sacrificing middle. He'll need a strong battle unit to back him up. His shields, while granting a nifty mana to HP conversion, take 100% from all attacks, and can be completely bypassed by an attack with extremely high DPS. Because of his heavy reliance on mana, HP is only upgraded after mana and spells have been maxed, which can leave him at a fragile 720 HP. In addition, an inability to manual through a stun renders him susceptible, even late game. Alchemist's L3 is quite a liability, and offers enemies a juicy exp boost. Mistakes during mid-game with L3 can be extremely costly. His L4, also, is a tricky spell. Attaining level 3 or 5 is quite difficult, although not entirely impossible. Maintaining a consistent level 4 L4 is also difficult when playing against heroes that enjoy spamming spells or have the mana to perform regular checks to help ensure safety. This post was edited 3 times, last edit by Sacrieur: Aug 30 2011, 2:22 pm. ![]() ![]() ![]() ![]() ![]() ![]() "Do whatever you will, but first be such as are able to will."
- Friedrich Nietzsche |
Post #5
ClansAreForGays
Aug 30 2011, 1:52 am
Post #8
DevliN
Aug 30 2011, 2:12 am
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SOMETHING STATUS GO
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I requested the creation of a new thread in case that was outdated in reference to the older TS maps.
This post was edited 1 time, last edit by DevliN: Aug 30 2011, 2:23 am. ![]() ![]() ![]() ![]() ![]() ![]() CURRENTLY WORKING ON Shadowlands | Demonic: Urban Apocalypse Invasion: Ares | Recon | OMG TEH ZOMBIES!!! |
Post #10
ClansAreForGays
Aug 30 2011, 4:21 am
Post #11
Mini Moose 2707
Aug 31 2011, 1:09 am
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Laborare est orare.
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And to imagine the percentage of things I wanted to change in TS eventually!
![]() ![]() ![]() ![]() ![]() ![]() "Any man who is under 30, and is not a liberal, has no heart; and any man who is over 30, and is not a conservative, has no brains."
-- Winston Churchill Two part series! 1 2 Another two part series! 1 2 http://youtu.be/fYg9Z5VspSY Here's who you support with taxes. |
Post #13
Sacrieur
Sep 12 2011, 3:52 pm
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HP upgrades are doubly important against mech, archer, or power alchemist. Anything that can blast you hard from a good range. One of my favorite things to do is armor + HP war and tank mutant's l2. Always throws people for a loop. ![]() ![]() ![]() ![]() ![]() ![]() "Do whatever you will, but first be such as are able to will."
- Friedrich Nietzsche |
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