Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: [EUD] A Mapmaker's Guide for Creating EUDs
[EUD] A Mapmaker's Guide for Creating EUDs
Aug 14 2011, 8:00 pm
By: Roy
Pages: < 1 2 3 4 >
 

Oct 17 2011, 8:47 pm Lanthanide Post #41



I'm really quite surprised that apparently no one on this site (or at least interested in mapping with the skills to do this) has access to a mac computer anywhere.

Anyway, I'm going to look into this more when I get home:
http://www.redmondpie.com/how-to-install-os-x-snow-leopard-in-vmware-windows-7-9140301/
http://wiki.osx86project.org/wiki/index.php/Vmware_how_to

Seems like this should be an easy way to get it sorted quickly. I seriously have doubts that your law-school friend will be able to help us much.

Post has been edited 1 time(s), last time on Oct 17 2011, 8:54 pm by Lanthanide.



None.

Jan 12 2012, 1:10 am c(O.Oc) Post #42



Regarding synchronization; basically a player will drop if that player's EUD conditions can be fulfilled on their client, but not others. For example: player one has screen coordinates that correspond with an EUD that the other players do not have, then, as the actions on player one's game are carried out, he will drop from the game while the other players continue playing. Correct?



None.

Jan 12 2012, 1:18 am Roy Post #43

An artist's depiction of an Extended Unit Death

Quote from c(O.Oc)
Regarding synchronization; basically a player will drop if that player's EUD conditions can be fulfilled on their client, but not others. For example: player one has screen coordinates that correspond with an EUD that the other players do not have, then, as the actions on player one's game are carried out, he will drop from the game while the other players continue playing. Correct?
Yes, he will drop from the other players, and the other players will drop from him.

If two people had their screen coordinates in the correct position for the EUD at the same time, they would drop from the other players, but they would not drop from each other. It's the same scenario as I described for the Mac vs PC players.




Jan 12 2012, 1:29 am c(O.Oc) Post #44



Oh goody. I can't wait to try it out! :D



None.

Jan 12 2012, 11:59 am Heinermann Post #45

SDE, BWAPI owner, hacker.

Quote from Lanthanide
I'm really quite surprised that apparently no one on this site (or at least interested in mapping with the skills to do this) has access to a mac computer anywhere.

Anyway, I'm going to look into this more when I get home:
http://www.redmondpie.com/how-to-install-os-x-snow-leopard-in-vmware-windows-7-9140301/
http://wiki.osx86project.org/wiki/index.php/Vmware_how_to

Seems like this should be an easy way to get it sorted quickly. I seriously have doubts that your law-school friend will be able to help us much.
If I had a mac I would be able to port BWAPI to mac.




Aug 10 2012, 2:47 am Oh_Man Post #46

Find Me On Discord (Brood War UMS Community & Staredit Network)

This should be updated with Bio's discovery. Or is this thread already on the wiki?




Aug 10 2012, 2:50 am Biophysicist Post #47



I haven't done anything with that wiki yet. I'm kind of sick. I'm definitely getting over it, though, and should be fine tomorrow.



None.

Aug 10 2012, 3:49 am Roy Post #48

An artist's depiction of an Extended Unit Death

Quote from Oh_Man
This should be updated with Bio's discovery. Or is this thread already on the wiki?
What should be updated, exactly? I could make an appendix, I suppose, but it seems to be quite a different sect of EUDs (in implementation and limitation), and trying to blend it in with this tutorial would just make the topic more confusing.

This is supposed to be building someone up from no knowledge of EUDs to being able to understand how they are made and how to make them. It is not documentation for every kind of implementation, application and discovery of EUDs (you may have noticed I don't really cover EUD Actions in the tutorial, either).




Aug 20 2012, 3:57 am Beardo Post #49



Amazing job
Where was this is 2003 when I needed it :(



None.

Aug 20 2012, 5:08 am Lanthanide Post #50



1. A lot of it didn't exist.
2. Jealously guarded by mapping elitests



None.

Nov 17 2012, 9:29 pm Leeroy_Jenkins Post #51



This is a very informative and well designed tutorial. Thanks roy!

Edit: Also, I think the new EUD actions deserve their own tutorial.



None.

Nov 18 2012, 6:22 pm Sacrieur Post #52

Still Napping

Quote from Leeroy_Jenkins
This is a very informative and well designed tutorial. Thanks roy!

Edit: Also, I think the new EUD actions deserve their own tutorial.

What you're referring to are known as EUPs, which are a quite different entity. It has been suggested I do the documentation, but there is a certain lack of research on the subject. If there's enough demand I would be willing to compile the information we have now.



None.

Dec 23 2012, 1:08 am Kaias Post #53



One thing you don't make clear in the Text Detection Section is that the Row Addresses don't correspond to the in-game rows at all. The row addresses fill up in order, cycling through from 1-11 (starting on 11). If a player types "-music off", it will display on the lowest row in-game, but it could be inserted into any address row (depending on where it happens to be in the cycle).

Having said that, does anyone know the address for the pointer of which address row the next displayed message will go into next?



None.

Dec 23 2012, 1:24 am O)FaRTy1billion[MM] Post #54

👻 👾 👽 💪

I think it's just before the array ... but give me one moment and I will make sure.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Dec 23 2012, 1:58 am Azrael Post #55



Quote from Kaias
Having said that, does anyone know the address for the pointer of which address row the next displayed message will go into next?

0x00640B58.




Dec 23 2012, 3:25 am Kaias Post #56



Quote from Azrael
Quote from Kaias
Having said that, does anyone know the address for the pointer of which address row the next displayed message will go into next?

0x00640B58.
Yes, that's genuine.



None.

Dec 23 2012, 4:19 am Roy Post #57

An artist's depiction of an Extended Unit Death

Quote from Kaias
One thing you don't make clear in the Text Detection Section is that the Row Addresses don't correspond to the in-game rows at all.
I'll add that clarification when I get the chance. I don't know if it seems obvious, but I spent more time trying to explain why text detection is not a path the average map maker should traverse. Evidently my priorities for that section as a resource were backwards, as I've skimmed over the important detail you mention.

I'll also throw in the pointer address information as well (though its implementation will likely be omitted or skimmed, as it begins to go beyond the scope of the thread; perhaps another appendix is in order here).

In any case, thanks for letting me know. I appreciate it!




Feb 5 2013, 9:15 pm sugarrushx Post #58



I don't have a Memory condition in the list.
Maybe it's my version of SCMDraft? (2_080)



None.

Feb 5 2013, 11:46 pm Roy Post #59

An artist's depiction of an Extended Unit Death

Use the version from this thread: http://www.staredit.net/topic/8307/

EPDs also convert to regular EUDs, so you could use the plain old Deaths condition.




Feb 7 2013, 9:20 pm sugarrushx Post #60



Thanks, got the new version...
but just asking, how do you use the Deaths condition for EUDs.
Because the Deaths condition's syntax is like this:
"Player", "# of deaths", of "unit"



None.

Options
Pages: < 1 2 3 4 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[08:18 am]
KrayZee -- If Resident Evil 4 is getting a remake, they better make the plot believable. Like actually send an entire team to rescue the President's daughter but the team was ambushed and all equipment were lost. Leon is the only survivor and only kept a handgun. Later he would hitchhike and get picked up. He then asked to be dropped off the nearest town.
[04:01 am]
RIVE -- The significance is lessened by the probability of future RE titles ignoring either conclusion in favor of a rewrite anyway.
[03:59 am]
RIVE -- Mia's on the Chopper vs Mia's not on the Chopper.
[07:33 pm]
KrayZee -- RIVE
RIVE shouted: Also, what was the point of choosing between Mia or Zoe when there's no pay-off?
There is payoff since there are different endings.
[2019-12-13. : 4:10 pm]
RIVE -- CV is stupid hard. (Those red hunters..) If that was remade, Capcom would water it down too much.
[2019-12-13. : 4:08 pm]
RIVE -- Also, what was the point of choosing between Mia or Zoe when there's no pay-off?
[2019-12-13. : 4:08 pm]
RIVE -- RE5 felt like a chore. 7's alright except the Eveline fight is a blander rehashed of Carla from 6 which is sad bc 6 was terrible.
[2019-12-13. : 4:00 pm]
O)FaRTy1billion[MM] -- Zycorax
Zycorax shouted: Their names makes absolutely no sense.
1, 360, 1, 10. what's not to follow?
[2019-12-13. : 2:22 pm]
Dem0n -- RE7 was actually fun AF tho. Pretty spooky too.
[2019-12-13. : 12:48 pm]
Zycorax -- Their names makes absolutely no sense.
Please log in to shout.


Members Online: Roy, blotniok212652