Terrain Help
Post #1 ScaleMatrix Jul 30 2011, 12:35 am
Post #2
xAngelSpiritx
Jul 30 2011, 4:53 am
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Erryday I'm lurkerin'
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The placement of the sprites/doodads/whatever looks messy. It's not helped by the fact that most of the sprites you're using don't mix well with the terrain, and have sharp, contrasting edges.
As far as making it more aesthetically appealing goes, just try and add diversity to your arenas. Look at the "Brush Project" and "Visual Effects List" topics (they're stickies in this forum) and see if you can pull something from them and add it onto your map. Also, I understand that you're trying to go for a different theme for each area, but honestly, nobody will really care what the areas are called. If your map has good gameplay, then the players won't notice a small detail like the theme of a specific spot. Keeping this in mind, I would recommend you go ahead and mix up your terrain; even random patches of isometric terrain placed all over the map looks better than just a flat rectangle. ![]() ![]() ![]() ![]() ![]() ![]() ![]() L>PERSON TO PLAY SC1 MODS WITH @@@@@@@@ |
Post #3
Dem0nS1ayer
Jul 30 2011, 4:59 am
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;_;
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I don't really see how each area has a strategic advantage. It's not like SC2 where zerg units move faster on creep or anything. I recommend using isom terrain inside the area and then cutting the borders straight with square water. You can blend with isom and looks better. Having a flat square area with some terrain type looks okay, but when you have multiple terrains within an area, it just looks tacky. Make it isom and have it blend. Trust me; it'll look much better.
![]() ![]() ![]() ![]() ![]() ![]() KIND FUCKIN' REGARDS,
- DS |
Post #4
DevliN
Jul 30 2011, 6:10 am
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SOMETHING STATUS GO
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This, definitely. Right now it looks like a large flat open space, and those doodads look extremely out of place. If you want it to be all on the same level, it would still help to have some cliffs around the edges or in the center or something, just to break it up a bit.
![]() ![]() ![]() ![]() ![]() ![]() CURRENTLY WORKING ON Shadowlands | Demonic: Urban Apocalypse Invasion: Ares | Recon | OMG TEH ZOMBIES!!! |
Post #5 ScaleMatrix Jul 30 2011, 4:17 pm
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I changed the terrain to the Isometric Blend idea you where talking about. And added a center cliff for the first spawn area. It does look better, but oddly enough when I play ingame I feel like my screens closer to the ground...
Edit: Woops, Thanks lol. Isometric(Without the Grid) This post was edited 1 time, last edit by ScaleMatrix: Jul 30 2011, 4:37 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #6
lil-Inferno
Jul 30 2011, 4:27 pm
Post #7
Dem0nS1ayer
Jul 30 2011, 5:19 pm
Post #8 ScaleMatrix Jul 30 2011, 5:36 pm
Post #9
Roy
Jul 30 2011, 5:55 pm
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Everything green is safe to eat.
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This is actually based on screen resolution. Since almost nobody runs near 640x400 anymore, having SCMDraft maximized is going to show more than what SC will.
On that note, just remember that SC's screen size is 20x12 tiles. The two bottom tiles are almost completely covered by the UI, though, so to fit something completely on the screen, it needs to be within a 20x10 tile area. Demonslayer is referring to the "ugly" terrain. Do you see how it squarely cuts off the grass and ruins? For a smooth blend, you want to have dirt and high dirt around your ramps, and you want ruins around that ruin doodad. ![]() ![]() ![]() ![]() ![]() ![]() Learn how to make EUDs: [EUD] A Mapmaker's Guide for Creating EPDs
Don't like learning? [EUD] EUD Generator Other stuff: [EUD] Text to Value Converter Bound Maker SC1 Maps: Dash: 1 2 3 4 5 6 7 8 9 X Jog: Original Warp Other: Super Mario SC Fireball Guard Your Civilian Strength Contest Interceptor Arena |
Post #10 ScaleMatrix Jul 30 2011, 6:08 pm
Post #11
Tempz
Oct 8 2011, 8:14 pm
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What a caterpillar calls death a master calls a butterfly.
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Just sprites... really?
I see what your doing though; having no blockage for balance. This post was edited 1 time, last edit by Tempz: Oct 9 2011, 12:58 am. ![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
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