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WoW model to SC2 model using WoWModelViewer, Tutorial

Creator: Ahli
Time: Jul 25 2011, 8:08 pm

Post #1     Ahli Jul 25 2011, 8:08 pm

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Nothing yet! Almost done. Very powerful, very strong.
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Because I've just made this for a guy at sc2mapster, I will post this here, too... just with better text between the pictures... :D

MODEL & his ANIMATIONS:
You can access the model previewer previewing a model with right clicking an actor and model and selecting "preview model".
(user posted image)
^ That's how you easily get to the previewer...

The previewer shows you the unit and its animations.
(user posted image)
^ The previewer basics...

HOW TO IMPORT A WOW MODEL with the WoWModelViewer...
-Get a WoW installation and get the model viewer from HERE.
Chose the Binary file for your operating system and install it.

In the WoWModelViewer you search and chose a model, select a texture, preview the available animations for the model and open the Exporter Options. Set the scale to 0.5, tick the animations you want and rename them to names Starcraft 2 understands...
If you need animation variations use "NAME 00", "NAME 01", ...
The default names an unit's animations should have are Death, Stand, Attack, Walk.
(user posted image)
^ Settings for the export options.

Then export it. It will export the model and all used textures (the one you selected).
(user posted image)
^ Export it.

Import the models and textures to your map and SAVE IT!!!
Duplicate a model in the data editor, change the model file's path and use the new model in an actor. You might have to play with the scaling to fit the unit in correctly.
(user posted image)
^ importing rules and further stuff you can do

If you did everything correctly, your unit in the model previewer might look like the one in the second screenshot.


I DO NOT UNDERSTAND... WHAT NOW?
- Ask questions here or read another tutorial like our Tutorial in GalaxyWiki or Molsterr's tutorial on sc2mapster.

(user posted image)
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Post #2     Jack[RCDF Jul 25 2011, 9:48 pm

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Nice job :D you should add this to the wiki.

BTW does WoW have normal maps and emissive maps?

Red classic.

I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF.

If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown
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Perhaps you shouldn't be on SEN as much, too...
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Post #3     Ahli Jul 25 2011, 11:13 pm

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Nothing yet! Almost done. Very powerful, very strong.
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Quote from Jack[RCDF
Nice job :D you should add this to the wiki.

BTW does WoW have normal maps and emissive maps?
The models I've exported didn't have that stuff. So I don't think that this stuff is inside.

(user posted image)
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Post #4     Jack[RCDF Jul 26 2011, 2:51 am

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Skin to bone, steel to rust, ash to ashes, dust to dust.
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I know that the wowmodelviewer exporter doesn't export normal maps, which is why I asked if WoW uses them. I'd be surprised if it doesn't, and it would be important to note in the tutorial that you'd need to apply normal maps separately.

Red classic.

I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF.

If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown
Magnificent!
Perhaps you shouldn't be on SEN as much, too...
Better than the iPad!
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Post #5     IskatuMesk Jul 26 2011, 4:09 am

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You can fairly easily make normal and emissive maps for the models but you must use 3ds max to convert and not the viewer. WoW does not have them normally; use nDo in photoshop to make normals.

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