[SOLVED] Help with conditions, Condition: Unit Type is in a location
Post #1 Veta Jul 6 2011, 1:25 am
Post #2 Killer2121 Jul 6 2011, 1:53 am
Post #3
Roy
Jul 6 2011, 2:50 am
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An artist's depiction of an Extended Unit Death
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(Number of Living units in (Any units in MY_REGION owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) >= 1 You get the "Number of Units From Unit Group," and for the unit group, you use "All Units in Region Matching Condition." If you researched in depth, you'd know that a condition checking units in a region is significantly different than an event firing when a unit enters/leaves a region. I can't think of any campaign examples for Veta's dilemma, and we're here to help, not criticize. ![]() ![]() ![]() ![]() ![]() ![]() Learn how to make EUDs: [EUD] A Mapmaker's Guide for Creating EPDs
Don't like learning? EUDGen2 Other stuff: Farlap Bound Maker [EUD] EUPCalc SC1 Maps: Dash: 1 2 3 4 5 6 7 8 9 X Jog: Original Warp Other: Super Mario SC Fireball Guard Your Civilian Strength Contest Interceptor Arena |
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