>be faceless void >mfw I have no face
Uploaded an even-more-scaled version, and I think I fixed the texture too. Next step is to unwrap it and make a proper texture for it ;o
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
The stairs step error is still existing.
>be faceless void >mfw I have no face
Ohsnap I used the wrong version of the temple. I'll fix that in a bit.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
>be faceless void >mfw I have no face
http://www.udmod.com/downloads.php?do=download&fileid=21 this should be a HotS-style dialog border. I'm not 100% sure how to use it; if someone could get it ingame and screenshot it, that'd be great.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
>be faceless void >mfw I have no face
OKDOKIE I got all the temples made into .m3. Not sure what the scale will be like on any of them but I fixed the flying polygon on mine.
http://www.mediafire.com/?jx8z1x3f0bj3blxhttp://www.mediafire.com/?kp4xh2ztk6g4tcphttp://www.mediafire.com/?u61566ekg03rbc1You already have my textures.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Your model is ghostly (half transparent) again and still huge.
The other models don't show up ingame, I guess they are way to large.
lols.
For reference: SC2 Models are like absolutely tiny.
I made this ages ago, so it might be of use. I use Metric Centimeters as my units. Since I'm pro.
None.