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Temple Siege G, Temple Siege G3f Released

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Creator: IAGG
Time: Jun 26 2011, 3:22 am

Post #41     ENDtheFED Jul 23 2011, 2:44 pm

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Quote from FaZ-
TS still doesn't have draft mode for tournaments?

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Thats one way to deal with counters but in WCG World Cyber Games and in other tourneys, the teams have to be mirrored. Something I've been trying to promote. However I'm constantly yelled at :(
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Sweet! Ive been waiting for no vision when picking heros forever! Amazing edit!!!
Yes, as of right now, the no vision for selecting heros will be just for the tournament map that people requested. if it is a big hit and people want it to stay, then it might stay for future updates.
Its a good addition. Its been this way in STF (storm the fort). However, people using a map hack can see regardless, which is approximately 75% of TS players (this % has been scientifically proven). :(

Until the next version, I will host g1t exclusively for this reason.
This post was edited 1 time, last edit by DevliN: Jul 23 2011, 7:31 pm.  Reason given: Added deleted post. Use Edit next time.

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Post #42     FaZ- Jul 23 2011, 3:12 pm

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Quote from ENDtheFED
in WCG World Cyber Games and in other tourneys, the teams have to be mirrored.

... what?

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Post #43     Ice Baby Jul 23 2011, 3:16 pm

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Quote from FaZ-
Quote from ENDtheFED
in WCG World Cyber Games and in other tourneys, the teams have to be mirrored.

... what?

Im thinking that means having the same heros for each team but no idea what world cyber games are??

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Post #44     FaZ- Jul 23 2011, 3:34 pm

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Yeah I understand what he means but the WCG definitely doesn't have Temple Siege and in all games with diverse choices of heroes you don't have to be mirrored.

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Post #45     ClansAreForGays Jul 23 2011, 4:57 pm

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Yeah I understand what he means but the WCG definitely doesn't have Temple Siege and in all games with diverse choices of heroes you don't have to be mirrored.
He probably thinks he's the only one that watches WCG, and is trying to get away with making stuff up.

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Post #46     Ice Baby Jul 25 2011, 6:16 pm

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How did the map go for the tourney???

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Post #47     Grandpa Aug 2 2011, 10:16 pm

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Tourney was great and the map version G1T worked perfectly with no issues whatsoever.
New Tournament coming soon... So is new version of Temple Siege (wink)

:->

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Post #48     Ice Baby Aug 5 2011, 7:46 pm

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Who were the winners of the tourney. And are they going to be listed on the next version if there is a next version?

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Post #49     IAGG Aug 7 2011, 9:09 pm

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Who were the winners of the tourney. And are they going to be listed on the next version if there is a next version?

The winners for the tournament were:
iB)machine, ravenswing, and weedman

and yes the tourney winners are listed on the next map... G2a

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Post #50     Angry_Baby Aug 8 2011, 10:55 am

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When will the next version (G2a) be out?

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Post #51     Ice Baby Aug 8 2011, 4:18 pm

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Check in the beginning of the forum. He updated this morning i think. The current version is always available to download on page 1. I checked it out and its amazing. The General has a great amount of weaknesses and strengths to balance it with the rest of the heros.

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Post #52     ENDtheFED Aug 9 2011, 11:00 am

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Quote from ClansAreForGays
Quote from FaZ-
Yeah I understand what he means but the WCG definitely doesn't have Temple Siege and in all games with diverse choices of heroes you don't have to be mirrored.
He probably thinks he's the only one that watches WCG, and is trying to get away with making stuff up.

No CAFG, Im not "making things up". I didnt say TS is in WCG... There is mirrored play in tourneys. While theres a lot of players who are not in favor of this style of play, it is the most fair IMO.
This post was edited 2 times, last edit by ENDtheFED: Aug 9 2011, 5:54 pm.

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Post #53     Ice Baby Aug 9 2011, 10:05 pm

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Could always just random at the end of selection if ur worried about countering

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Post #54     IAGG Aug 10 2011, 6:38 am

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Im thinking of increasing the base damage for General from 35 to 42 and increasing armor from 2 to 3. Any thoughts on this stats balance change???

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Post #55     Thedog Aug 10 2011, 11:50 pm

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Im thinking of increasing the base damage for General from 35 to 42 and increasing armor from 2 to 3. Any thoughts on this stats balance change???

I think general's fine... you just have to sim early :D .

And BTW... message me in game later, I need to show you a glitch bro

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Post #56     Ice Baby Aug 11 2011, 3:58 am

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I like how the general has a slow start. It seems everyone expects all units to 1 hit kill the spawns regaurdless the speed that your hero attacks. I tgink the general 1 hit kills broods at 10 upgrades. If the general gets sims early game it becomes a god late game. Very good unit

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Post #57     IAGG Aug 11 2011, 7:26 pm

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Yes i wanted the general to be a very slow starter since he is a very big player killer late game. Hes more of a ranged attacker but when u get surrounded, u can use l3 or l4 to get you out of trouble fast.

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Post #58     Angry_Baby Aug 12 2011, 12:11 am

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Is there currently a way to check how much damage the general's lv2 does?
If not you can put that in the description thing (base damage + upgraded damage for 1 up)

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Post #59     ClansAreForGays Aug 12 2011, 4:40 am

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Why isn't there any info on the general or magician about their spells? Here, in the map info topic, I mean.

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Post #60     Angry_Baby Aug 12 2011, 10:04 am

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One thing about general can it have its SCV be like the dark mage's dark archon because I got my SCV trapped in a turrets and i had to manually attack the turret because the thank would not do damage to the turret.

Are the classic special op's SCV and the general's SCV the same. If they are, I remember the special op's SCv had 40 damage as the general's SCV only does 6 damage.
This post was edited 1 time, last edit by Angry_Baby: Aug 12 2011, 8:00 pm.

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