Staredit Network > Forums > General StarCraft > Topic: Patch 1.03
Patch 1.03
Jun 22 2011, 4:25 pm
By: iCCup.xboi209  

Jun 22 2011, 4:25 pm iCCup.xboi209 Post #1



Quote
- Doodads are no longer affected by the MOVE UNIT trigger action.
Does anyone know exactly why Blizzard did this?




Jun 22 2011, 4:33 pm jjf28 Post #2

Cartography Artisan

my best guess is that it was inconsistant to have a different type of object move via a "move unit" action - it's just another way blizzard restricts our creative abilities.



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 22 2011, 4:37 pm The Starport Post #3



Probably part of some short-sighted CPU/memory optimization.



None.

Jun 22 2011, 5:29 pm Roy Post #4

An artist's depiction of an Extended Unit Death

I would go as far as to say it was an unintentional effect, and (maybe because mapmakers complained "wtf my trees keep moving around") they decided to fix the issue in the patch, much like they "fixed" things such as EUD actions.




Jun 22 2011, 5:59 pm The Starport Post #5



There's a difference between fixing something because of potential hacks (EUDs) and fixing something because of unintentional effects, though.



None.

Jun 22 2011, 6:04 pm Roy Post #6

An artist's depiction of an Extended Unit Death

Well, we could go through some "CAN YOU DO 25 TRICKS? / CAN YOU DO REAL TRICKS?" bug fixes, but those are game mechanics that broke melee. I feel like it all comes down to fixing things that weren't originally intended to exist in SC. It makes me wonder why Blizzard still allows us to do things like disable doodad states of units.




Jun 22 2011, 6:48 pm O)FaRTy1billion[MM] Post #7

👻 👾 👽 💪

"Doodads" probably refers to floor traps, wall traps, and doors since those are units.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:11 pm]
Zycorax -- :wob:
[12:21 pm]
Riney -- :wob:
[10:45 am]
GGmano -- Lurker dosent count as Any unit?
[11:36 pm]
Zoan -- what was weird was if you give the buildings to another player the computer player keeps on building it even though it doesn'y belong to them
[11:35 pm]
Zoan -- not any unit, but I did try move buildings
[11:35 pm]
Ahli -- tried moving any unit?
[08:57 pm]
Zoan -- i just tested. you actually just cant move unfinished buildings I guess. Tried moving all players and players 9 -12, tried giving players then moving. nothing works if its unfinished, but as soon as it's finished it works.
[07:54 pm]
Zoan -- Voyager7456
Voyager7456 shouted: Zoan no
;o what else do they do?
[07:49 pm]
Voyager7456 -- Zoan
Zoan shouted: so like disable all buildings but two. I mean what else is the computer player gonna do, won't they necessarily just buiild whatever they can?
no
[05:43 pm]
Zoan -- idk
Please log in to shout.


Members Online: Roy, Excalibur, Oh_Man, NudeRaider