Diplomacy - Blood & Iron: Europe 1870
Post #1 Veta Jun 4 2011, 9:56 pm
Post #2
Jack[RCDF
Jun 5 2011, 12:25 am
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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Sounds like a fun map, I suggest you check out the wiki for information and tutorials to get you started with mapping
![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #4
NicholasBeige
Jun 19 2011, 11:23 pm
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Nice
could I possibly have a copy of that terrain file? I'm working on an EU-type map. In return I'll help you with any data editor problems you have in the future. I'm pretty pro with the data editor side of things, I just havn't been able to realistically recreate Europe in terrain-format. I won't use the actual terrain you are using, since for my needs I'll have to chop it up. What'd'ya say?You would of course get full credits under terrain ![]() ![]() ![]() ![]() ![]() ![]() Gone.
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Post #6
Centreri
Jun 20 2011, 2:23 am
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If I were as smart as I think I am...
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I wish you luck. There is a criminal lack of good diplomacy/strategy maps for SCII; Risk gets boring after a while. Personally, I'd prefer something a bit more civilization-like, wherein there's greater customizability of armies (counter triangles are boring) and economy (maybe even a very slow year count that allows heavy investment in research to pay off with things like tanks in the very long games); however, I'd enthusiastically support this as well. More dimensions than risk.
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Post #7 Veta Jun 20 2011, 6:23 am
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We're hoping to collaborate with a few other map makers out there to get everything crisp and polished like we want it (naval units, dialog boxes, etc). As it is right now though it's just me and a friend who are working on the map. We're pretty amateur when it comes to the galaxy editor but we're devoted to getting the map playable. Like I said any help is appreciated.
Cardinal: I'll have to talk to my coauthor but if you're savvy with the data editor and willing to help us in return I think we'll be able to work something out. Shoot me a reminder PM and I'll get back to you. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #8
NicholasBeige
Jun 20 2011, 10:04 am
Post #9
Centreri
Jun 20 2011, 10:32 am
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If I were as smart as I think I am...
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They can, if he limits the number of them and can do continuous checking of what terrain they're on (I wouldn't expect anything up to maybe 300 ships checked once a second to be a problem, for example) Still, though, since they'd move like air units, it won't be great.
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Post #10
NicholasBeige
Jun 20 2011, 10:45 am
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Yeah, they will 'work'. But, simply at the cost of the maps performance. It is theoretically possible to create 'water' zones by using the No Fly Zone doodad to denote 'shorelines' where the land starts (and where the water begins), and then simply to make it so that all flying units are created in the area where air units are 'allowed' to be.
But - how would you then allow transport by boats? Since, the boat cannot reach 'land', you would have to make it unload units at range - which is a bit lame. Alternatively, a port-structure could be used (with bunker/nydus mechanics), and Boats which move there will automatically unload units (via triggers). Judging by the terrain already created, he would need easily 5000+ no fly zone doodads for this system to work. And that eats heavily into your doodad usage for say, trees n other cool shit, since you are limited to a maximum of 10,000 per map - regardless of size. Finally, the pathing algorithm created for the no fly zone doodads is messy - and that's putting it nicely. Edit: Regarding the terrain... It's Agria right? Yellow Grass is being used for the desert areas right now? Edit the tileset and use Mar Sara Dunes (or sand, i forget it's name) and a bit of Height Noise. Will look much better :3 This post was edited 1 time, last edit by Cardinal: Jun 20 2011, 10:50 am. ![]() ![]() ![]() ![]() ![]() ![]() Gone.
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Post #12 FockeWulf Jul 4 2011, 11:03 pm
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This is the maker of WW2 Diplo.
I can tell you that whatever your thinking is simply too complicated. There is a way around what you are after, and yes a WC3 Style amphibious system can also be faked and faked cleanly, I just didn't do it for WW2 Diplo. I am more than willing to help Veta but Veta actually needs to get in touch with me before I can help him. I've just been browsing google for any references to "WW2 Diplo" and ran across this. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #13 The_UrChai Jul 4 2011, 11:54 pm
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Totalitarian Leader
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Hey.. If you were to theoretically create ground units in the water that can't walk up cliffs they would be naval units right? I've seen maps where ground units can walk in (shallow) water. They are stuck in the water and don't fly. units will need to look like they float though... raise them up a bit like the vulture. not on the ground but not too far off it.
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Post #14
NicholasBeige
Jul 5 2011, 1:22 am
Post #15 Veta Jul 5 2011, 10:39 am
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So after talking to Focke it looks like there's a few ways to go with naval units. The most seamless would be to make them land units that are validated by cliff level (since you keep pathing this way) but that requires you to then create teleports where you want land units to travel across, or bridges of some sort. In this case Gibralter, and around the Sea of Marmara and up in Denmark near Sweden.
Since I don't want Land to interact with naval units and vice versa I'd have to address that as well - either through the use of a different system or some clever data stuff. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #16 FockeWulf Jul 6 2011, 11:05 pm
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I've showed Veta another method based off the cliff validator one.
I've also offered to help with the map provided I don't have to do too much grunt work. I can show ya nearly everything you need to know to do the map but grunt work I don't want to do for this map - I've got my own maps where I'm doing all of it >.< ![]() ![]() ![]() ![]() ![]() ![]() |
Post #17
Tempz
Oct 9 2011, 10:21 pm
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What a caterpillar calls death a master calls a butterfly.
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Really nice map of europe... maybe you can make a map of the world after you complete this project.
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- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
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could I possibly have a copy of that terrain file? I'm working on an EU-type map. In return I'll help you with any data editor problems you have in the future. I'm pretty pro with the data editor side of things, I just havn't been able to realistically recreate Europe in terrain-format. I won't use the actual terrain you are using, since for my needs I'll have to chop it up. What'd'ya say?

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