Staredit Network > Forums > General StarCraft > Topic: Retribution
Retribution
Jun 2 2011, 4:41 am
By: iCCup.xboi209  

Jun 2 2011, 4:41 am iCCup.xboi209 Post #1



Retribution is an authorized Starcraft expansion pack btw for those who didn't know.
I gotta say that Retribution kinda sucks because it doesn't bring in any new units and the voices are horrible. I'm going to upload all the maps later for those who want to try it out. The maps aren't good either

Retribution: http://www.mediafire.com/?gwx0rzuy6dymw8d
Play using UMS settings!!!

Post has been edited 2 time(s), last time on Jun 2 2011, 6:14 pm by xboi209.




Jun 2 2011, 5:12 am Lanthanide Post #2



Yep, retribution sucks. Insurrection sucks, too (the 'other' expansion).

The worst bit is where they use the dropship as a terran hero, Black Morgan IIRC. Because there isn't actually a terran dropship hero, they just renamed the base unit. In one of the levels, you can actually build dropships, and so end up with multiple copies of your 'hero'. Fail.



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[10:04 pm]
Suicidal Insanity -- Oh_Man
Oh_Man shouted: Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
In SC:R - yes you can. In normal SC: no, cause many tilesets use colors unavailable in others
[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
[10:15 am]
NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[04:11 am]
O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game
[03:56 am]
youarenotworthy -- I forget, did starforge ever allow you to mix tilesets?
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