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Custom RPG, gonna get a better name later don't you worry.

Creator: NicholasBeige
Time: May 28 2011, 11:01 pm

Post #1     NicholasBeige May 28 2011, 11:01 pm

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As you can read in this thread here: Suggestions welcome. - also post suggestions there please.

I hope it's not a problem that I keep this thread for status updates, screenshot's and later, balance issues/bugs.

In brief: Three hero types, 45 abilities, 20 quests, epic story line with over 60 items.

I'll put down the screenshot's for now and edit this post in the very near future.

+
tooltips



+
terrain / visuals



+
custom UI




Progress (General)
[//////////] -- Terrain: 15%
[//////////] -- Abilities: 4/45
[//////////] -- Heroes: 2/3
[//////////] -- Quests: 0/20
[//////////] -- Items: 4/60
[//////////] -- Inventory: 8%
[//////////] -- Custom UI: 60%
[//////////] -- Combat: 20%
[//////////] -- Storyline: 0%
[//////////] -- Banks: 0%
[//////////] -- Skills: 15%

Progress (Total)
[//////////////////////////////]
This post was edited 2 times, last edit by Cardinal: May 31 2011, 12:36 pm.

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Post #2     Raitaki May 28 2011, 11:03 pm

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You swapped places for the pics for Terrain and UI.

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Post #3     Jack[RCDF May 29 2011, 12:00 am

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Skin to bone, steel to rust, ash to ashes, dust to dust.
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Looks cool, hopefully the name will be different on release ;0

Red classic.

I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF.

If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown
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Perhaps you shouldn't be on SEN as much, too...
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Post #4     NicholasBeige May 29 2011, 12:57 pm

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Quick update:

Terrain +5% - Added the first 'region'. Screenshot added to OP under Terrain and Visuals (duh)... Mountainous cave area to the north-east of the starting outpost. Will be home to 2 of the 20 quests and a possible secret item/area/boss ;) ...

Also I made the progress bars look cool as shit.

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Post #5     NicholasBeige May 31 2011, 12:40 pm

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Quick update:
  • Abilities +2
    • added Time Orb ability for the Mage which slows incoming projectiles and units for a set duration.
    • Added Graviton Ward for the Rogue, which is a spider mine that lifts enemy units into the air, and explodes as they fall back down ;)
  • Heroes +1
    • completed the second of the three heroes: The Mage
  • Skills +5%
    • Begun work on the countless upgrades and skill system today also.

Feedback wanted:
(user posted image)
What do you think of these tooltips?

I am probably going to add colour to differentiate between the value and the attribute, for example:
Cooldown: 18 Seconds
Damage: 25 over 4 seconds

(but using White and Green maybe. We'll see.

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Post #6     UnholyUrine May 31 2011, 4:29 pm

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? I thought you were working on other things..

Have u finished a map yet?

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I'm watching you.. (signature image) .. as you Pee
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Post #7     Tempz Jun 1 2011, 12:58 am

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What a caterpillar calls death a master calls a butterfly.
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I'm good at coming up with names; give a small taste of the story/gameplay and i'll come up with a name and its free >:O

Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2)
Pm me for terrain requests (Jungle mostly)
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Post #8     NicholasBeige Jun 1 2011, 12:32 pm

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Quote from UnholyUrine
? I thought you were working on other things..

Have u finished a map yet?
I've published a couple maps over on EU but they're nothing special, just sort of conceptual or time-waster fun type maps.

I have been working on this RPG since Starcraft 2 came out, gradually learning the editor as I go along. I'm now at a comfortable level where I can implement everything I want to, and do it competently so that the map works, looks good and plays nice.

The plan deviated about 3 months ago when I decided I would make this RPG a 'tutorial' map for people to learn SC2 Editing on (by releasing the map, then making tutorials on basically recreating systems and objects in the map). That was a failed idea.

Also, as stated in the OP, the original concept was gear based. But that is being overhauled and it is now skill-tree based.

I do have two other projects in the works too, but they won't be completed any time soon due to lack of knowledge and sheer work load involved.

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Post #9     NicholasBeige Aug 28 2011, 11:37 pm

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So. I forgot about this thread - but have been working on the map solidly for the past month or so...

Except the map is corrupted now... Fucking annoying! I usually have incremental saves, eg. Map 0.01, 0.02, 0.03 for each major change, but I had been making a lot of progress in the data editor and foolishly only been hitting ctrl+s and not saving backups... The editor crashed when I was uploading a new model and when I tried to restart the editor it tells me that "Unable to open File (Your StarCraft II installation is corrupt. Would you like to run the Repair tool now?)"... Needless to say the repair did nothing except waste a couple hours of my time. I've filed a support thingy with Blizzard in the hopes that well... y'know "Blizzard do not support the editor" is a lie.

Ahli, Roy, anyone know anything about uncorrupting map filez?

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Post #10     Ahli Aug 30 2011, 9:16 pm

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Nothing yet! Almost done. Very powerful, very strong.
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Quote from Cardinal
Ahli, Roy, anyone know anything about uncorrupting map filez?
Is the file size ok?
Try opening the map as an mpq with programs like WinMPQ and try to export stuff.

Then you can try to import the data files into an old version of your map or into a new map file, if the files aren't corrupted.

I've never had a file corrupted due to the editor, but that's what I would try.

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