Hence why I said we need directions...
Currently Working On: My Overwatch addiction.
A template is a template, fill in the template with terrain. I thought this would be dictated by common sense, thanks for trying though it was really nice terrain.
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The template is a blank map that says "Template" on it. What "common sense" should we have gotten from that, exactly? You asked for 12 tiles, which is what he gave you. He even used your "template" map to do so.
Post has been edited 1 time(s), last time on Jul 18 2011, 2:54 am by DevliN.
Currently Working On: My Overwatch addiction.
Twelve tiles of the template map, yes. That's why it's so small.
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Sorry, I'm still confused. So you want 12 maps full of terrain rather than 12 separate areas on that one "template" map like Apos did?
Currently Working On: My Overwatch addiction.
Precisely, I hope this isn't a problem.
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...
nobody is going to do that for you.
One person does one that at least gives me one and then another does another I can have a two-power map and 1v1. I need 12 total so as time progresses and I get one or two here and there the map terrain will become increasingly more diverse as different people are going at it.
People are having more of a selfish outlook on this than I am. :x
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People aren't being selfish, they just don't want to do all the work for you, especially when you haven't explained what this is for or why they should do the work for you. Pretty much all the concerns listed on the first page of this thread from 2 months ago are still relevant as nothing has really been answered.
This would be like me asking you to write a report for me on something, anything. Even though I know what I want the report to be about, I wont tell you as I'll instead be condescending and assume you'll just know because my vague explanation of what I want is common sense to me and not you. I'll give you a blank sheet of paper as a template. If you don't do it for me, you are selfish.
Currently Working On: My Overwatch addiction.
Wanting a terrain development team of 12 people to each make their own full-sized terrain maps and give them to you for free, doesn't sound selfish? Try to be a bit more realistic.
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People aren't being selfish, they just don't want to do all the work for you, especially when you haven't explained what this is for or why they should do the work for you. Pretty much all the concerns listed on the first page of this thread from 2 months ago are still relevant as nothing has really been answered.
This would be like me asking you to write a report for me on something, anything. Even though I know what I want the report to be about, I wont tell you as I'll instead be condescending and assume you'll just know because my vague explanation of what I want is common sense to me and not you. I'll give you a blank sheet of paper as a template. If you don't do it for me, you are selfish.
What?
Wanting a terrain development team of 12 people to each make their own full-sized terrain maps and give them to you for free, doesn't sound selfish? Try to be a bit more realistic.
You don't get it, the template isn't 256x256.
I'm saying I'm not being selfish not you're being selfish. Nobody's being selfish but Devlin's abstract is of me being selfish and I'm not trying to come off as that. Further blame-game esque posts is simply flaming when I just want help not complaints.
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HOW BIG DO YOU WANT THEM TO BE THEN? You haven't told us
ANYTHING.
Quote from name:Dem0nS1ayer
HOW BIG DO YOU WANT THEM TO BE THEN? You haven't told us ANYTHING.
"The template is given below for the exact size I need the terrain tile to be" - From the non-edited portion of the first post.
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I think the main problem is that we don't know what the terrain will be used for
i.e.
Does there need to be room to build on the terrain?
Will the players be building cannons, factories, bunkers?
Do all of the tiles need to have a specific property?
Do they need one or multiple player/computer spawn areas?
Do you want cliffs?
Do you want ramps?
Is it more important that the terrain is beautiful, or functional?
Will the players be defending a point on the terrain?
Do the players need to attack a point on the terrain?
Will players be controlling one or multiple units?
Do they need flanking room, or do they need choke points?
Do the edges of the terrain have to fit with any isometrical tiles outside, or are they in the middle of an empty space?
Do the areas need to be symetrical?
Does there need to be one path through the terrain, or multiple paths going to different places?
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I order you to forgive yourself!
Are you making a campaign? On battle.net, it will be hard to get people to download and play 12 different maps.
What?
I'm saying I'm not being selfish not you're being selfish. Nobody's being selfish but Devlin's abstract is of me being selfish and I'm not trying to come off as that. Further blame-game esque posts is simply flaming when I just want help not complaints.
I'm not saying you're selfish, per se. The issue I have is that you expect us to just know what you want without giving us much to work with. KA's above list is helpful to us, but I feel like after months of asking similar questions, we still wont see anything on there answered.
My analogy was essentially that you are asking us to do what we want to create something for you, but when something is created for you, you say that it isn't what you wanted and that it should have been common sense. None of this is "common sense" to us when we have nothing to go by.
Currently Working On: My Overwatch addiction.
Are you making a campaign? On battle.net, it will be hard to get people to download and play 12 different maps.
....
Whatya think?
Exceptional, I'll use it thanks.
+1 and I'll credit you. What name do you want me to credit as?
What?
I'm saying I'm not being selfish not you're being selfish. Nobody's being selfish but Devlin's abstract is of me being selfish and I'm not trying to come off as that. Further blame-game esque posts is simply flaming when I just want help not complaints.
I'm not saying you're selfish, per se. The issue I have is that you expect us to just know what you want without giving us much to work with. KA's above list is helpful to us, but I feel like after months of asking similar questions, we still wont see anything on there answered.
My analogy was essentially that you are asking us to do what we want to create something for you, but when something is created for you, you say that it isn't what you wanted and that it should have been common sense. None of this is "common sense" to us when we have nothing to go by.
...Right. I feel as if you're on repeat no matter how many times I go over these things. I've facepalmed on several occasions I don't really think I want to reply anymore. Continue your input but I honestly won't read it.
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...Right. I feel as if you're on repeat no matter how many times I go over these things. I've facepalmed on several occasions I don't really think I want to reply anymore. Continue your input but I honestly won't read it.
He's right you know. I won't even consider helping you without specific instructions. I hate making terrain for someone only for them to not like it due it not being what they wanted.
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...Right. I feel as if you're on repeat no matter how many times I go over these things. I've facepalmed on several occasions I don't really think I want to reply anymore. Continue your input but I honestly won't read it.
He's right you know. I won't even consider helping you without specific instructions. I hate making terrain for someone only for them to not like it due it not being what they wanted.
The only thing is I said I needed 12 of the templates not the template divided by 12.
I did all of the divisions so you didn't have to I just need twelve for playable terrain.
I want a diverse mix of talents and styles because essentially what the terrain is based on is that the more random the better. Where better to find variant data than my fellow man?
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