PEEPMODE: Melee Spectator Maps, Shattered Temp, Red Gulch, Antioch: 1v1, 2v2, FFA.
Post #1 Icculus May 11 2011, 11:28 pm
Post #4
NicholasBeige
May 13 2011, 9:34 pm
|
May I suggest something that I've suggested countless times on the Starcraft 2 boards?
When a structure is 'under construction', add a floating text that clearly displays whether or not the structure was 'Killed', or 'Cancelled'. Also, tint Terran Scanner Sweeps so they represent the player who did the scan. Looks good though, and hopefully my ingenious suggestions will entice you to come back to this squalid corner of the interwebs. :3 ![]() ![]() ![]() ![]() ![]() ![]() Gone.
|
Post #5 Icculus May 13 2011, 9:42 pm
|
Those are both interesting ideas. However, I am reluctant to make these changes until Blizzard implements similar features in standard melee play. I want these melee maps to behave as closely as possible to true melee matches. Even when those rules are lame.... I'll keep these on my ideas list...maybe I'll convince myself that they are a good idea later ![]() ![]() ![]() ![]() ![]() ![]() |
Post #6
NicholasBeige
May 16 2011, 1:43 pm
Post #7 Icculus May 24 2011, 3:08 am
|
I'm actually not sure how to implement a tinted scan. The floating text wouldn't take a long time but you'd need a timer for each one and trigger event lists don't allow for dynamic timers (like from an array), so cleaning up all that floating text would take some time.
Based on your post I'm guessing you have basically no experience in the editor and you're asking for features that you have no idea about implementing. If that's not the case, please email a map to peepmode@gmail.com. Thanks. ![]() ![]() ![]() ![]() ![]() ![]() |
0 members in this topic (italic members are currently writing a reply): None
+ guest(s)
+ guest(s)
[01:12 am]
[01:12 am]
[01:01 am]
[12:53 am]
[12:04 am]
[12:00 am]
[11:06 pm]





![[close]](/images/up.gif)