For those who want to use beta stuff, Last Update: May 13, 2011 4:18pm Pacific
Post #1 iCCup.xboi209 May 11 2011, 11:19 pm
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http://www.mediafire.com/?n8gzaew2lp2abl7
Units: -Catina -Cargo Ship -Mercenary Gunship -Power? -Raider -Starbase Attacks: -Grenades -Plasma Drip Other: -Wireframes -Blizzard BW Maps(Staredit automatically deletes doodads from older versions): -(2)Showdown -(4)Forsaken Valley -(4)Sanctuary -(6)Close Encounters -(6)Winter Conquest -(8)Frozen Sea SC Maps(unable to be opened via Staredit): -96x96_ash4 -96x96_space4 -96x96_wasteland4 -128x128_ash4 -128x128_space4 -128x128_wasteland4 Portrait: -Mengsk(Front view) -Neutral Advisor -Neutral Biker -Terran Bomber(Valkarie) Note: I may have missed some but I'll be hunting for more and these are all genuine files! Update: I went through the brood war beta .mpq file and found out that every single unit, building, and powerup had way more animations than today's version. I acquired the starcraft beta .mpq file some time ago and can't seem to find it. Also, you'll be surprised at the list of names that Blizzard used for these units, an example is that the Bunker was originally called a Pillbox. Update 2: Ok so I forgot the Repair Bay and I'm working on getting that grp file and I just noticed that for some odd reason, I can't open any sc1 beta maps even though they are in a .scm file type. Update 3: Ok it seems that Scmdraft 2 won't open the maps but Staredit just came up with a strange error message I never saw before. "This scenario was created with an obsolete version of the Starcraft Campaign Editor. Scenario Version: Brood War internal (map version 75) This scenario will be updated to a current version when you save." Update 4: BTW, the beta for sc1 was expected to last 2 - 4 weeks long, pretty short Update 5: My bad, Broodwar beta was expected to last 2 - 4 weeks long, but Starcraft beta was expected to last 1 - 3 weeks. I also found some portraits and sound files that may be interesting Update 6: In the Starcraft beta mpq, theres a few unknowns so hopefully the repair bay will be in one of those This post was edited 10 times, last edit by xboi209: May 14 2011, 12:34 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #2
xAngelSpiritx
May 12 2011, 1:26 am
Post #3 iCCup.xboi209 May 12 2011, 9:44 pm
Post #4 pastelmind May 13 2011, 7:04 pm
Post #5 iCCup.xboi209 May 13 2011, 9:46 pm
Post #6
Heinermann
May 17 2011, 7:24 pm
Post #7 iCCup.xboi209 May 17 2011, 9:37 pm
Post #8
IskatuMesk
May 21 2011, 5:38 am
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Sc is entirely 2d. Almost all graphics were rendered from a 3d app, most likely 3ds max. Most sprite-based games use 3d applications to make their sprites. ![]() Many of the effects for d2 and possibly sc1 were created in a third party program... I forget what it was called but I have it lying around somewhere. This post was edited 1 time, last edit by IskatuMesk: May 21 2011, 5:45 am. |
Post #9 iCCup.xboi209 May 23 2011, 10:12 pm
Post #10
O)FaRTy1billion
May 25 2011, 5:57 am
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.rapsdleF
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How are you suggesting they made the sprites then?
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Post #11
Lanthanide
May 25 2011, 7:10 am
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Almost all sprite-based games after about 1995 or 1996 will be using 3d models, which they then render into sprites. This is especially true for any game that has multiple views of the same unit from different angles. To do this with a model, you simply create it, animate it, and then take 'photos' of it from each angle. Otherwise, you have to manually draw all the different angles by hand, and it's quite likely they'd end up looking wonky.
Also: see Starcraft or Diablo 1/2 manuals where it has the close up view of the units/monsters. They are clearly 3D models. ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #12
IskatuMesk
May 25 2011, 11:55 am
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Paying attention to the way lighting is handled on the units alone should be evidence enough that it was pre-rendered. That kind of detailing in manual spriting is extremely difficult to do, much less in a timely manner, for hundreds of frames a unit.
Yet with 3ds max I can go from a Lineage 2 or WoW model to a sprite with all animations in about 10 minutes. ![]() ![]() For starcraft you have a few more considerations but most are handled before render time, anything else is generally scripted in something like PSP. |
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