Staredit Network > Forums > Portal News > Topic: SCII Patch 1.3.3 is live
SCII Patch 1.3.3 is live
May 11 2011, 7:26 am
By: DevliN  

May 11 2011, 7:26 am DevliN Post #1

OVERWATCH STATUS GO

StarCraft II: Wings of Liberty - Patch 1.3.3


General:
  • The default hotkey to toggle in-game music on/off has been reverted to its hotkey prior to Patch 1.3.0. The hotkey to display APM in the observer stat panel has been changed as a result.

Protoss:
  • Archon
    • Now a Massive unit.
    • Range increased from 2 to 3.
  • Cybernetics Core
    • Research Warp Gate research time increased from 140 to 160.
  • Gateway
    • Sentry train time decreased from 42 to 37.
  • Warp Gate unit train times remain unchanged.
  • Pylon power radius has been decreased from 7.5 to 6.5.

Terran:
  • Bunker
    • Salvage resource return reduced from 100% to 75%.
  • Ghost
    • Cost changed from 150/150 to 200/100.
  • Thor
    • Thor now has 200 max energy, and starts with 50 energy.
    • 250mm Strike Cannons now cost 150 energy to use (cooldown removed).

Zerg:
  • Infestor
    • Speed decreased from 2.5 to 2.25.
  • Spore Crawler
    • Root time decreased from 12 to 6.


Bug Fixes:
  • Fixed an issue where Ghosts could not quickly EMP the same location.
  • Fixed an issue that allowed players to stack air units when issuing a queued stop command before the units reached the end of their patrol point.
  • Fixed an issue where unplugging your USB headset while another player was talking to you could cause a crash.
  • Fixed an issue where the APM statistic could be artificially increased.
  • Fixed an issue where 3D unit portraits were not animating smoothly at slow game speeds.
  • Fixed an issue where, when viewing a replay, no text message was displayed when a player left a game.
  • The Taiwanese hotkey to display/hide the game UI while in Observer mode now works correctly.


From: http://us.battle.net/sc2/en/blog/2766005



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

May 11 2011, 4:53 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

They also fixed a bug that allowed users to load custom data after original mpq data which allowed them to "replace" mpq files.
So you could have modified every file in league games like custom textures or models like a custom nuke dot.
Source




May 11 2011, 5:09 pm Roy Post #3

An artist's depiction of an Extended Unit Death

Looks as though they liked the PTR results.

I like how several players complain about force fields, and Blizzard responds by making sentries take less time to build.




May 11 2011, 5:25 pm Decency Post #4



Really really silly time to make this change, fuck that.

TSL finals AND GSL finals are this weekend, one PvT and one PvZ.



None.

May 11 2011, 5:41 pm NicholasBeige Post #5



Lol FaZ- be realistic.

It's easier for the TSL and GSL finals to be pushed back allowing for the changes to be accounted for, than it is for the TSL and GSL to say to blizzard "hold up guys, we're having a tournament... please wait just a couple more weeks before patching."


Quote from Roy
Looks as though they liked the PTR results.

I like how several players complain about force fields, and Blizzard responds by making sentries take less time to build.
People who complain about forcefields are not diamond or master or grandmaster, and therefore their voices don't count. And to be honest, the build time reduction makes a helluvalotofsense. Sentries are fragile as fuck and only really useful when you have 2 or 3 (or more). Having them take longer to build than Stalkers and Zealots and delaying the warp-gate tech would cripple Protoss to early barracks harass - since Marauders fuck up stalkers, and Zealots are too slow against marines under micro-management.

I'm really happy with the Archon buff. That thing was useless against anything other than Zerglings/Mutalisks. Plus, PvP had no realistic way of destroying Forcefields - unless you intentionally want to suicide a collosus...

Post has been edited 2 time(s), last time on May 11 2011, 5:48 pm by Cardinal.



None.

May 11 2011, 5:50 pm Decency Post #6



No it's not? At all? For GSL it would delay GSL Super Tournament and GSTL 3 and completely throw their whole system out of line. For TSL, the finalists were flown into the United States from Europe for a live finals match; delaying that would cause plenty of issues.

There's no urgency to patches. They can literally do this whenever they want, there was not a single patch note that warranted any sort of necessitated quickfix. If they literally waited until Monday night to perform these changes it would cost them nothing and not potentially screw someone out of $30,000.


As for people complaining about forcefields, the majority of top foreign Zergs have made their opinions quite clear, including SEN, IdrA, and MorroW.



None.

May 11 2011, 5:50 pm Roy Post #7

An artist's depiction of an Extended Unit Death

Quote from name:Cardinal
People who complain about forcefields are not diamond or master or grandmaster, and therefore their voices don't count. And to be honest, the build time reduction makes a helluvalotofsense.
Actually, I was thinking on PainUser, IdrA and iNcontroL arguing about it during SotG, unless you would call them lower-level players. iNcontroL says the problem is that Protoss has been balanced around the force field, so the force field cannot be modified without changing everything else at this point, which is why Blizzard isn't touching it.

Quote from name:FaZ-
Really really silly time to make this change, fuck that.

TSL finals AND GSL finals are this weekend, one PvT and one PvZ.
That is kinda crappy timing. HDWT is going to be entering finals quite soon as well.

Post has been edited 2 time(s), last time on May 11 2011, 9:07 pm by Roy. Reason: Broken quote fixed




May 11 2011, 6:33 pm CecilSunkure Post #8



Yeah I agree with FaZ, really awkward timing in Blizzard's part, and they are usually oh-so good with not interrupting major tournaments.



None.

May 12 2011, 12:33 am Ahli Post #9

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Also, there seems to be a bug with hallucinated archons and forcefields now: They can "walk" through forcefields.
Source




May 12 2011, 12:41 am CecilSunkure Post #10



Quote from Ahli
Also, there seems to be a bug with hallucinated archons and forcefields now: They can "walk" through forcefields.
Source
Hallucinated units that are massive have always been able to do that as far as I know. Colossus did the same thing, as I recall trying to break force fields with hallucinated colossus.



None.

May 12 2011, 12:50 am UnholyUrine Post #11



I'm still confused

Do spore crawlers root way faster than spine crawlers now?

Also
OMG




None.

May 12 2011, 12:57 am DevliN Post #12

OVERWATCH STATUS GO

Quote from CecilSunkure
Quote from Ahli
Also, there seems to be a bug with hallucinated archons and forcefields now: They can "walk" through forcefields.
Source
Hallucinated units that are massive have always been able to do that as far as I know. Colossus did the same thing, as I recall trying to break force fields with hallucinated colossus.
I always thought that was because they used an air-pathing mover (or whatever non-ground mover they use) rather than what unit type they were. That's really interesting.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

May 12 2011, 2:37 am FatalException Post #13



Anyone know what they mean by the APM statistic being "artificially increased" (command spam detection added?) or why it really matters? >.>



None.

May 12 2011, 2:57 am Roy Post #14

An artist's depiction of an Extended Unit Death

Quote from FatalException
Anyone know what they mean by the APM statistic being "artificially increased" (command spam detection added?) or why it really matters? >.>
People found a way to spam the APM counter to get ridiculous numbers like 20,000.

Husky goes over this patch briefly:





May 12 2011, 4:33 am ClansAreForGays Post #15



Quote from Roy
Quote from FatalException
Anyone know what they mean by the APM statistic being "artificially increased" (command spam detection added?) or why it really matters? >.>
People found a way to spam the APM counter to get ridiculous numbers like 20,000.

Husky goes over this patch briefly:
I wonder how they did it.




May 14 2011, 4:03 pm Syphon Post #16



You hold (held) down two buttons at once.

E.g., hotkey a Supply Depot to 3, then hold 3 and r for raise/lower.



None.

May 14 2011, 5:08 pm NicholasBeige Post #17



Quote from Syphon
You hold (held) down two buttons at once.

E.g., hotkey a Supply Depot to 3, then hold 3 and r for raise/lower.
and meanwhile the zerglings destroy your mineral line. God damn I love having an apm of 100.



None.

May 14 2011, 6:06 pm ClansAreForGays Post #18



Quote from Syphon
You hold (held) down two buttons at once.

E.g., hotkey a Supply Depot to 3, then hold 3 and r for raise/lower.
Did each race have its own variation?




May 14 2011, 6:16 pm Roy Post #19

An artist's depiction of an Extended Unit Death

Quote from ClansAreForGays
Quote from Syphon
You hold (held) down two buttons at once.

E.g., hotkey a Supply Depot to 3, then hold 3 and r for raise/lower.
Did each race have its own variation?
The Supply Depot was just an example; it probably worked with a ton of things, like the Warp Prism (although that would take more than 2 buttons) or burrowing Zerg units.

Anyway, it's patched, so there's no real point in speculation.




May 14 2011, 6:26 pm Syphon Post #20



Quote from ClansAreForGays
Quote from Syphon
You hold (held) down two buttons at once.

E.g., hotkey a Supply Depot to 3, then hold 3 and r for raise/lower.
Did each race have its own variation?

Off the top of my head, you could do it with any toggable ability that didn't have an explicit cooldown. Spawn Creep, possibly Burrow, Phase/Transport Modes, Siege/Unsiege Modes, and Fighter/Assault Modes.



None.

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