Staredit Network > Forums > SC1 Map Showcase > Topic: [Co-Op] Attack on the Confederacy
[Co-Op] Attack on the Confederacy
Apr 18 2011, 1:07 am
By: Pr0nogo  

Apr 18 2011, 1:07 am Pr0nogo Post #1



Attack on the Confederacy is a project I started a long while ago, never planning on editing it or crafting a sequel. I don't promise a third installment, but it could very well have one in the near future. Both maps feature custom voicing.

The first mission is a three-player co-op map that has players defend the Overmind from Confederate attacks. Tasked with the destruction of the Confederates, the Cerebrates must work together in order to take down the three massive Confederate bases, as well as their outposts that are scattered about.

The second mission also features three-player gameplay, but with a different goal; players must defend their own bases against Confederate attacks while combating rogue Terran pirates by the name of "The Red Hand".

Download link (.zip file) http://www.mediafire.com/?musb6z9zszpk7bd

Attack on the Confederacy is 2.86Mb.
Attack on the Confederacy II - Rites of Passage is 8.83Mb.

Enjoy, and leave comments!

EDIT: If anyone wants to hop on Battle.net and play this, my account is Pr0nogo.

EDIT 2: Fixed a BIG issue in mission 2.

EDIT 3: More bug fixes. Let me know if anyone runs into any problems with mission 2 (or mission 1, for that matter).

EDIT: Bleh, bugs are popping up left and right. I'm trying my best to fix them. For now, the download is removed.

Post has been edited 6 time(s), last time on Apr 18 2011, 4:13 pm by Pr0nogo.




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[06:46 am]
RIVE -- Beta 4 lyfe, ya kno
[05:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[01:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[01:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[01:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[2023-9-27. : 4:22 pm]
ubtrueblue -- hello
[2023-9-26. : 5:26 pm]
Ultraviolet -- Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
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