I just noticed this really strange bug in the editor recently where non-cliff terrain is stretched out near cliff edges and elevation in general, it is especially noticeable when you place terrain at the lowest cliff level on a tileset with a space skybox because you can't see the skybox through the hole at all, the texture stretches across the hole covering the very bottom.
Did I break my editor or is this a common bug introduced with 1.3? It never shows up in the game btw, just the editor.
🤙🏾
And you didn't include a screenshot because?
None.
It's just that you've hit the cursed hotkey.
I unfortunately never remember it, so I can't help you, sorry.
However, comfort yourself knowing that I know exactly what your problem is.
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Wow that was it, "ctrl+t -- show hidden terrain cells" makes the terrain all wonky, thanks.
🤙🏾
Wow that was it, "ctrl+t -- show hidden terrain cells" makes the terrain all wonky, thanks.
That's because technically the terrain texture is covering cells on the cliff. But this is hidden, so ctrl + t allows you to see them. Not a bug.
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If you look at the terrain showing hidden cells with placement grid on you'll see this:
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Now that's pretty neat, and if we look carefully we notice something, peculiar. I changed it to wireframe mode to get a better looksy and to confirm suspicions. Notice how the terrain cells only show up if they're not covered up by the cliff wireframe.
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The answer is now revealed: the hidden cells actually match up with the placement grid. For contrast:
Post has been edited 1 time(s), last time on May 4 2011, 8:18 pm by Sacrieur.
None.