Staredit Network > Forums > General StarCraft > Topic: Now did anybody know about this?
Now did anybody know about this?
Mar 27 2011, 12:11 am
By: iCCup.xboi209  

Mar 27 2011, 12:11 am iCCup.xboi209 Post #1



http://classic.battle.net/window.shtml
Blizzard has its own mp3 player where you can listen to theme songs and all the music they made in their past games :P




Mar 27 2011, 12:38 am DevliN Post #2

OVERWATCH STATUS GO

Yes.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Mar 27 2011, 1:00 am Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Cool. Now I can give proper credit to the music I use... :D
And that man isn't working on D3. :O




Mar 27 2011, 11:16 am Skasi Post #4



So where is Warcraft I, II, III musix? And thoze other games!! :crazy:



None.

Mar 27 2011, 3:55 pm iCCup.xboi209 Post #5



Probably Blizzard was lazy to update it with warcraft music. It is on battle.net's classic site




Mar 27 2011, 4:48 pm ClansAreForGays Post #6



im luvin it




Mar 27 2011, 7:22 pm Apos Post #7

I order you to forgive yourself!

Does anyone have all of those songs in a zip file? (I don't have the tools to get them from the MPQs.)




Mar 28 2011, 9:45 pm iCCup.xboi209 Post #8



All 9 of Starcraft's theme songs are around 300mb already. Considering that and some other things + diablo music, you could expect a huge zip file. So your best option is for highly compressed songs, I'll have the Starcraft songs ready for you some day this week, but ask someone with diablo to extract the diablo songs.
So the entire Starcraft songs are 340mb and highly compressed into 6.27mb and adding it to a .zip archive makes it 6.22mb. Will you definitely hear the decreased sound quality if you compare between compressed and uncompressed.Screenshot and compressed Starcraft songs will be attached.

Post has been edited 3 time(s), last time on Mar 28 2011, 10:22 pm by xboi209.




Mar 29 2011, 1:21 am NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You shouldn't compress more than 10 times. 50 times is horrible quality.




Mar 29 2011, 2:15 am iCCup.xboi209 Post #10



To admit, I only compressed it once :lol:




Mar 29 2011, 3:05 am O)FaRTy1billion[MM] Post #11

👻 👾 👽 💪

Or, instead, just make them mp3s.



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Mar 29 2011, 4:08 pm NudeRaider Post #12

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from name:xboi209
To admit, I only compressed it once :lol:
-.- I was talking about compression factor. 340MB wav files compress nicely into 34MB mp3 files (10x compression). But you went down to 6.3MB which is terrible (50x compression).

Quote from O)FaRTy1billion[MM]
Or, instead, just make them mp3s.
It really doesn't matter which format you use once you hit 1:50 compression.




Mar 29 2011, 9:54 pm iCCup.xboi209 Post #13



The files converted into .mp3 is almost 62mb but if you compress it using the compress option, it is around 34mb. To compress it even more, added to a .rar file to make it around 27mb. Will be linking to download for .mp3 soon.

http://www.mediafire.com/?urxg9vct9i7bxdg

Post has been edited 1 time(s), last time on Mar 29 2011, 11:01 pm by xboi209.




Mar 29 2011, 10:38 pm DevliN Post #14

OVERWATCH STATUS GO

Quote from NudeRaider
It really doesn't matter which format you use once you hit 1:50 compression.
This. Once you start compressing that much or mess with the bitrate to lower the filesize, the quality turns to crap.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Mar 30 2011, 12:00 am rockz Post #15

ᴄʜᴇᴇsᴇ ɪᴛ!

Actually, it really doesn't matter which format you use once you hit >128 kbps. Anything less there's a clear winner in AAC/vorbis.

Once you hit less than 48 kbps, AAC and vorbis win hands down. Vorbis is 15% smaller (that's because my encoder made the AAC files at ~34 kbps, whereas the vorbis files are at ~29, though I can't tell the difference between aac and vorbis very well. There's a very clear difference between lame/mp3 and AAC/vorbis at this low bitrate.

I just converted the uncompressed down to 17 MB total, with minimal gains for compressing.

There's an audible difference in sound quality using AAC/Vorbis vs original, but you have to listen to it side by side to tell. Very few people could be able to listen to a song and say "that's less than 80 kbps".



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[06:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[06:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
[2019-10-16. : 3:31 am]
martosss -- FaRTy1billion
FaRTy1billion shouted: how about 5 minerals
you can't even get a scarab with those!
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