Staredit Network > Forums > SC2 Assistance > Topic: Editing the tech tree GUI
Editing the tech tree GUI
Mar 10 2011, 11:16 am
By: TF-  

Mar 10 2011, 11:16 am TF- Post #1

🤙🏾

How do you even go about doing this?
I'm talking about the tech tree representation you see when hitting F12 ingame, they buffed it in the latest patches so it looks better but I can't see a trigger/data method for changing anything, is it defined in some kind of hidden XML file?



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Mar 10 2011, 11:50 am NicholasBeige Post #2



Most of it is handled through the Unit data object in the data editor - I believe. But it might be possible to edit this manually through the uiLayout files. Not 100% sure though.



None.

Mar 10 2011, 12:50 pm TF- Post #3

🤙🏾

The only thing I could change from the data editor is what units are displayed under a production building, nothing else like the buildings' placement in the diagram or what buildings appear in the first place.
Where should I look to see if it's in a layout file?



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Mar 10 2011, 8:19 pm Jack Post #4

>be faceless void >mfw I have no face

http://www.galaxywiki.net/index.php?title=UI_Editing it's incomplete, but on the list there are TechGlossaryPanel and TechTreePanel. I assume it'll be TechTreePanel.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Mar 13 2011, 12:56 pm TF- Post #5

🤙🏾

Hey thanks, I managed to extract the TechTreePanel layout following that guide but I'm not sure if I'm importing the edited one right, I'd like to use the UI - Custom Layout Files method so I tried that but nothing happens, are you supposed to import the files with a special path or something? Tried both UI/Layout/UI and just a random folder but no go.



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Mar 13 2011, 2:21 pm Ahli Post #6

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Import the SC2Layout files with the correct filename to the following path "UI/Layout/UI".




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