Staredit Network > Forums > General StarCraft > Topic: Features Originally Planned for Starcraft
Features Originally Planned for Starcraft
Mar 9 2011, 4:21 pm
By: Heinermann  

Mar 17 2011, 7:51 pm samsizzle Post #21

wow that air unit swerving thing looks sweet... woulda made for an awesome space combat map.


Mar 19 2011, 8:10 am O)FaRTy1billion[MM] Post #22

👻 👾 👽 💪

The unused buildings all use the same graphic (the scout graphic, specifically). There is no way to get them to crash without modding.

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Mar 19 2011, 8:33 pm iCCup.xboi209 Post #23

I know you have to mod the unused buildings but idk what you need to do so they can work like buildings

Mar 22 2011, 5:48 am Heinermann Post #24

SDE, BWAPI owner, hacker.

I was only posting features from the public beta (or slightly earlier). Unused buildings don't really have any image script or unit/order requirements/limitations to go with it, since most of that data has been removed.

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[05:57 am]
Suicidal Insanity -- Pretty sure if you look at the trigger struct definition in the EUD talk you will see the real count :P
[03:53 am]
jjf28 -- so at least 22 bytes are definitely owners**
[03:17 am]
jjf28 -- rest of trigger owners are essentially 3rd party inventions
[03:16 am]
jjf28 -- p1-8, force1-4, all players
[03:16 am]
jjf28 -- o u rite
[03:07 am]
O)FaRTy1billion[MM] -- triggers can be owned by more than just the first 8 though
[02:41 am]
jjf28 -- in the list of groups I just call it "Id27"
[02:39 am]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: I think its 27 and padding
Wormer shouted: or the guide ( is wrong there and it should be u8[27] ?
you may as well say it's 8bytes + padding
[02:38 am]
jjf28 -- these flags?
[09:32 pm]
O)FaRTy1billion[MM] -- iirc the last byte in the TRIG is for more flags or something
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