Staredit Network > Forums > General StarCraft > Topic: Features Originally Planned for Starcraft
Features Originally Planned for Starcraft
Mar 9 2011, 4:21 pm
By: Heinermann  

Mar 17 2011, 7:51 pm samsizzle Post #21

wow that air unit swerving thing looks sweet... woulda made for an awesome space combat map.


Mar 19 2011, 8:10 am O)FaRTy1billion[MM] Post #22

👻 👾 👽 💪

The unused buildings all use the same graphic (the scout graphic, specifically). There is no way to get them to crash without modding.

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Mar 19 2011, 8:33 pm iCCup.xboi209 Post #23

I know you have to mod the unused buildings but idk what you need to do so they can work like buildings

Mar 22 2011, 5:48 am Heinermann Post #24

SDE, BWAPI owner, hacker.

I was only posting features from the public beta (or slightly earlier). Unused buildings don't really have any image script or unit/order requirements/limitations to go with it, since most of that data has been removed.

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[11:21 am]
UEDCommander -- That worker hardcode shit is annoying
[11:15 am]
UEDCommander -- I would like to point out that "successfully modded" and "done everything i want" are two big differences
[05:46 am]
O)FaRTy1billion[MM] -- 🥝
[04:47 am]
Pr0nogo -- kiwi
[04:46 am]
A_of-s_t -- I think Corbo made it a mango at one point
[04:46 am]
jjf28 -- what was it.. like... a peach originally?
[04:46 am]
A_of-s_t -- lol :aofst: forgot about that one
[04:45 am]
jjf28 -- :aofst:
[04:44 am]
A_of-s_t -- Sweet, thanks :)
[04:42 am]
Pr0nogo -- only a select few are done in scr due to its constraints
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