Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Preserve Trigger not working?
Preserve Trigger not working?
Feb 19 2011, 5:23 am
By: ubermctastic  

Feb 19 2011, 5:23 am ubermctastic Post #1



I have been mapping for quite a long time and I"ve just stumbled acrossed a really weird problem. I'm using this trigger to close the menu in my map, and it only works the first time. Basically it's supposed to do this

Player brings unit to X
Menu is open

Remove unit at x
remove unit at menu memory
Preserve trigger
text ( menu closed )

Has anyone else encountered this problem before? All the conditions/actions are enabled. It works the first time but doesn't after that.



None.

Feb 19 2011, 5:30 am Vrael Post #2



Preserve trigger works.

Whats happening is one or more of the conditions of the trigger isn't being met. "Menu is open" isn't a SC condition obviously, I'd imagine that whatever system you have set up to determine that is faulty.



None.

Feb 19 2011, 8:03 am poison_us Post #3

Back* from the grave

From your other topic:

Without more information, it's hard to guess, though I'd say one of your conditions aren't working right.


Next time, please edit the original post, rather than making a new topic for only one line spacing of difference.





Feb 19 2011, 2:31 pm ubermctastic Post #4



Srry i didn't mean to do that...
I fixed the problem...I was using transmission instead of display text message
The conditions were met but somehow having a transmission interupted the triggers?
Why is that?

Post has been edited 1 time(s), last time on Feb 19 2011, 2:43 pm by K_A.



None.

Feb 19 2011, 3:36 pm Raitaki Post #5



I think it's because transmissions also use waits while it is running, and may cause wait blocks in your map.



None.

Feb 19 2011, 4:10 pm poison_us Post #6

Back* from the grave

To elaborate, waits stop all triggers with waits at the same time. This doesn't kill triggers, it just makes it pause until all waits are done, when there are multiple waits running at the same time.

Also, if you haven't already been told this, try using Death Counters and Hypertriggers so that you can still put in "waits" but never have to worry about something like this again. More information: Death Counters, Hyper triggers.





Feb 19 2011, 4:40 pm ubermctastic Post #7



Thanks. I'm currently redoing the whole menu in death counters instead of other such things.
That also saves a lot of space for me since my entire rpg will only take up an area of 24x32 tiles.



None.

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