The whole pro scene right now is: who's more economically greedy. That player wins.
What does this even mean? Who goes the most economically heavy?
I'd love to say I know something about starcraft and be entitled to my opinion, but the fact is that I'm really not in this issue. Where's cecil? He needs to agree/fight.
That being said, I disagree on the basis of the wood league ;D MOTHERSHIP RUSH ... But really, I just feel you're oversimplifying it all.
This match seems relevant, and it's TLO so you have to like it. A very awesome micro intense early aggression. It's also a damn good match.
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
I agree with Faz. Especially if you're protoss. If you have a heavy economy, you can mass warpgates --> mass stalkers --> push with stalkers and build robo --> push with immortals and stalkers --> win ez.
I play Random and when I'm Zerg I basically only win by making more shit than the other guy. I scouted 5/6 Tech Lab Barracks and Factories pumping Thor+Marauder and I literally didn't know what the fuck counters that. I ended up going with mass Speedling/Roach, had better upgrades, a full surround in open and still came out behind after the fight.
Every game with Zerg is the same shit, usually it's just 60 Stalkers and someone who thinks blink micro is hard.
The more I play SC2 the more I'm convinced that the game is shit for balance.
Nah there's lots of early aggression, and lots of tactical maneuvers. It's just sit and mass up units at the lower levels. If high level players are massing up units then there's likely to be a lot of meta-game being played, where moves are being planned out and the two player's are playing mind games.
Early aggression outside of the obvious "pokes" are rare. There are obviously going to be timing windows in the midgame, they just aren't well known enough yet and scouting is so ridiculously hard that it's very rare for people to be risky with aggression.
I've watched all of GSL, NASL, and more. It's getting old fast and I really hope the second game's new units fix this because I don't think patching will do it.
Zycorax -- There's a family with one or two men named Adolf around where I live. Funnily enough, the SS used their family business' offices as their HQ in town during the occupation :]
[05:22 am]
Oh_Man -- anyone with one of those names currently will have to do a mandatory name change or face the death penalty
[05:21 am]
Oh_Man -- time to ban donald and trump in USA amirite??
[04:40 am]
Dem0n -- aren't those names literally banned in Germany
[03:50 am]
Oh_Man -- I wonder how many Adolfs and Hitlers are floating around in Germany and do they cop any jokes about it on the regular??
[2021-1-14. : 6:32 pm]
NudeRaider -- I understand why at some point he felt this name was a bit too silly. I feel the same way with my own name as well. But I connect so much history with it that I can't bring myself to dropping it. That being said I, too, dig NerdyTerdy. UV is cool enough tho so...
poison_us shouted: Ultraviolet Quick suggestion for the "random" hero: add a bonus or incentive to pick the random option. A little extra starting ore/gas or something.
Good idea we're actually on the same thought train now. I may have forgotten to mention it, but the random selection option gives +2 bonus ore (start at 27 instead of 25), and gives you access to a 16th random-only exclusive hero