I play Random and when I'm Zerg I basically only win by making more shit than the other guy. I scouted 5/6 Tech Lab Barracks and Factories pumping Thor+Marauder and I literally didn't know what the fuck counters that. I ended up going with mass Speedling/Roach, had better upgrades, a full surround in open and still came out behind after the fight.
Every game with Zerg is the same shit, usually it's just 60 Stalkers and someone who thinks blink micro is hard.
The more I play SC2 the more I'm convinced that the game is shit for balance.
Post #26 CecilSunkure Apr 23 2011, 1:44 am
Nah there's lots of early aggression, and lots of tactical maneuvers. It's just sit and mass up units at the lower levels. If high level players are massing up units then there's likely to be a lot of meta-game being played, where moves are being planned out and the two player's are playing mind games.
Early aggression outside of the obvious "pokes" are rare. There are obviously going to be timing windows in the midgame, they just aren't well known enough yet and scouting is so ridiculously hard that it's very rare for people to be risky with aggression.
I've watched all of GSL, NASL, and more. It's getting old fast and I really hope the second game's new units fix this because I don't think patching will do it.
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jjf28 -- prolly the 'move to index' scmdraft needed
jjf28 -- guess i'll replace that button then, have greater modeless schemes to hatch
jjf28 -- ah, ty
Devourer -- "gaze into the precipice long enough, and the precipice will gaze back"
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