Even Newer Editor Q&A
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--- STARCRAFT II EDITOR ANSWERS- 2/16/2011 ---
Q. (ProzaicMuze) Are there any plans to make Footprints more user-friendly?
A. We will be addressing a few issues with the Footprint editor in the next major patch. If you could provide detailed reproducible steps for the bugs you've encountered, we can make sure that they are addressed in the future.
Q. (ProzaicMuze) The Validator Unit Compare Field is very hit or miss. ... Would you consider making a UI for this validator similar to the upgrades UI that compiles a list of all the fields for the specified unit?
A. Absolutely, we would like to add support for picking fields to compare through the editor instead of having to type in a field path.
Q. (ProzaicMuze) Are there any plans to improve the current tooltips and add more to those fields that lack a description?
A. We are working hard to provide more and better documentation for the Data Editor specifically, but also throughout the rest of the editor.
Q. (ProzaicMuze) Are there are plans for allowing drag and drop organization of events or mass selection (and the use of the delete key)?
A. We frequently discuss improvements that would make the Actor Editor easier to use. Simple tweaks like multiple selection and hotkeys are a strong possibility. More involved improvements like documentation for each term and message are also being considered long term.
Q. (Stark) Would it be possible for us to get a new actor effect that lets you shake the camera?
A. We have long term plans to integrate Actor with Cameras so that this type of effect would be possible.
Q. (BEARAND) Why do "Supplies Made" and "Supplies Used" functions exist under the "Player Properties (Get)" preset, but not under "Player Properties (Set)"?
A. Game systems that support changing data values tend to be more complex. This is a case where we sacrifice flexibility to achieve other goals and is unlikely to change unless needed by our designers.
Q. (thenk) In order to create customized abilities, will you consider adding the ability to modify the CBehavior.Chance field with Catalog Field Value Set?
A. We have made the Effect Chance fields upgradeable in the next patch which should make it possible to avoid duplicating objects just to change this field's value.
Q. (payne) Are there any ways to set the collision region of units a rectangular instead of a circle?
A. Our pathing system treats colliding movable units as circles in order to achieve improved performance and smoothness. For units that are immobile like the Barracks, they can apply a footprint of almost any shape.
Q. (DarkRevenant) The entire map breaks and crashes in the middle of play when some internal memory limit is exceeded by the script. ... I ask for insight from Blizzard as to the nature of the scripting memory limit so that I might be able to make changes.
A. Changes in the next major patch should roughly double the amount of memory available to galaxy scripts. We've read a lot of the feedback and issues that map makers have run into and have more changes planned for the future.
Post #7 NicholasBeige Feb 17 2011, 11:33 am
An artist's depiction of an Extended Unit Death
1. Make a region the size of the pong pad.
2. Center region onto pong pad.
Maybe I'm missing something. You can make varying regions to cover multiple sizes, but I'm guessing you have a reason why this wouldn't work, else it would have been suggested/thought of already. Anyway, this discussion sounds like it belongs in UMS Assistance, not here.
I'm glad Data Editor documentation has plans to be more complete.
Post #15 NicholasBeige Feb 19 2011, 10:53 am
I still think that was down to a problem with your triggers.
Did you try periodically checking if Ball InRegion = true? Because that should be identical to a Unit Enters region event.
^ Agreed. Although the only thing I don't fully understand is Actor Events and some requirement/validator terminology and how to use them properly. Most of the tooltips are pretty vague and cryptic already - so I hope they fix that and give us some proper documentation instead of just more vague and cryptic tooltips.
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