Staredit Network > Forums > SC2 Custom Maps > Topic: Zombie Apocalypse: The Beginning
Zombie Apocalypse: The Beginning
Feb 16 2011, 8:03 pm
By: Riney
Pages: 1 2 3 >
 

Feb 16 2011, 8:03 pm Riney Post #1



Quote from Riney
- Ling 'n' Rine Productions presents -

- A Map by: Riney, Lingie, and Yugi

- Zombie Apocalypse: The Beginning


Story



The Zombie Apocalypse has raged on for years now. Those now bit do not turn into a zombie, rather only those that die after being bitten do. Humans coped quite well with the aftermath of the virus that spread, growing naturally immune to it, as well as surviving in general. Some government still exists to the date, and some areas even reestablished their military. Pockets of civilization exist now in highly secluded areas such as Australia and some mountainous regions of some countries, with those still alive almost thriving. Farming and Electricity has been re-established, even schools, as well as communication and transportation to the other surviving regions.

Sadly this isn't the case for you.

A group of survivors, unfamiliar with the new civilized world travel around with only a few rules in mind. Those still alive can tag along if they can use a gun. Those not still alive must die, no exceptions. Never steal from the living, always steal from the dead. And most importantly, never go to a old City or Metropolis, due to obvious reasons of masses of infected roaming the streets of old, and god knows what else waiting for them.

Suddenly the old jeep starts to make some pretty nasty noises, and the survivors are forced to find alternate means of transportation, or fix their current mode of it. Sadly, they are on the outskirts of what could have been Atlanta, Boston, or maybe New York, who knows, and low on supplies. They make a pact to break their most guarded rule, to grab necessities and quickly remove themselves from the area, never to do so again.

Too bad things never go as planned...





Features



- A fucking Ammo System (How many times have I said this in the past? :hurr:)
- Dialog Inventory System, allowing much larger pictures to be used, as well as other abilities to be used with much greater ease.
- Persistent Stat Tracking. Basically what ever you do is saved permanently to your name, including kills, games played, games left, Player Level, and other random things, such as if the player was a beta tester or not.
- Experience System. Grow stronger as you kill stuff. Allocate points into latent abilities and skills to improve your survival.
- Difficulty. Make the game purr like a kitten, or rape you like an angry bear, the choice is yours. Experience is modified by this choice.
- Game Modes. Besides just the regular game, there'll be Survival mode, and other modes to add replay value to the game.
- Items. Items scatter around the map randomly at key points in the game, depending on the difficulty of the game. Sure you might like that FN Minime you've been holding onto, but sometimes you just gotta trade it out for that shitty Glock.
- Guns. What kinda game would this be without em?
- Equip-able items. No more picking up and item and deeming it useless cause it takes up your last inventory slot which could be used to carry ammo. Wear your armor proudly! Wield those guns in both hands! Find a grenade belt and make grenades not even take inventory slots!
- Inventory Modifications. That armor that I just picked up only gives 2 armor, what gives? Well sir that armor also allows you to stack your stacks of ammo even higher allowing you to pack rat even more. Oh look a backpack, suddenly my inventory is twice as big yay!



Zombies and You, an informational booklet on the stats of monsters and guns.



Ill write this section later ;o



Screenshots



There would be more in-game screenshots, however due to the fact that the terrain is all currently a flat map of what it could be, it doesnt exactly look pretty yet. However most of the triggers in game are done that make up the core game functions.

Zombies:


Triggers, lots of triggers:


The interface so far: (Last edit: Mar 1st)




Testers



Need em, enlist today. Requirements are working Starcraft 2, and hopefully access to the US region of Battle.net.

- Payne
- My dearest brother
- Moogle
- Jack[RCDF


Downloads



[attach=7705]


Attachments:
ZA The Beginning.SC2Map
Hits: 8 Size: 515.72kb
afterlifetest.SC2Map
Hits: 3 Size: 506.7kb

Post has been edited 17 time(s), last time on Aug 7 2012, 8:50 pm by Riney.



Riney#1693 on Discord. (Discord Community)
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-- Updated as of October 2019 --

Feb 16 2011, 8:04 pm Riney Post #2



Reserved for now

To get the ball rolling in this topic, basically we (The group mentioned) are always looking for new ideas for the map, including systems, ideas in general, or things to fill the already mentioned categories such as guns or monster types. Feel free to post any information you wish to share, or any feedback.

We're also looking for testers all the time and enjoy the assistance, soon Ill have the map able to just be tested publicly on Bnet, but until then just message me here, or on Bnet (Add me ReadID Dark_Marine_123@hotmail.com), or come on our teamspeak 3 (LingieSRV.DynDNS.org port 9987.



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-- Updated as of October 2019 --

Feb 16 2011, 8:09 pm DevliN Post #3

OVERWATCH STATUS GO

Neat. For some reason I thought you were still working on http://www.staredit.net/topic/12143/ instead of a new project.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Feb 16 2011, 8:10 pm Riney Post #4



Quote from DevliN
Neat. For some reason I thought you were still working on http://www.staredit.net/topic/12143/ instead of a new project.

It was too complex at the time, and I wanted to work on something a little simpler to learn the editor better. This is that project.

Also that map was mine and mine alone, this one is a collaboration.



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-- Updated as of October 2019 --

Feb 16 2011, 8:30 pm poison_us Post #5

Back* from the grave

If you need me to model for you, I can try. Just gimme an example of what you'd like, and I'll see what I can do. In exchange for your soul LoL playing time, of course.




Feb 16 2011, 9:27 pm Riney Post #6



We will see. Right now I need a better zombie model, and item pictures of ammo types, perhaps guns, and such.



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Feb 17 2011, 1:31 am Jack Post #7

>be faceless void >mfw I have no face

There's zombie models in the DLDB, from WoW. Plus other undead models from WoW on mapster, but they're mostly larger and not so good for default zombies.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Feb 17 2011, 1:34 am Raitaki Post #8



GAH now I want SC2 even more :( *kills self*



None.

Feb 18 2011, 4:18 pm Riney Post #9



Alright so I spent all of yesterday working on the ammo system in the map. But words dont describe as good as this so heres the map. Test it yourself and get back to me.

[attach=7702]

Attachments:
afterlifetest.SC2Map
Hits: 3 Size: 506.7kb



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-- Updated as of October 2019 --

Feb 18 2011, 4:47 pm LoveLess Post #10

Let me show you how to hump without making love.

Works great, one thing I didn't like: The fact you are using minerals for an ammo counter. Please upgrade and use a side dialog, alongside your inventory or something would work great.



None.

Feb 18 2011, 6:14 pm payne Post #11

:payne:

Quote from LoveLess
Works great, one thing I didn't like: The fact you are using minerals for an ammo counter. Please upgrade and use a side dialog, alongside your inventory or something would work great.
I really love the UI NOTD has. You might want to inspire from it. :)



None.

Feb 18 2011, 6:27 pm Lingie Post #12

Champion of "Tooting his own Horn."

DM defintly already did, but we had a small discussion on how to upgrade from that, while trying to stay origonal.

So yeah, sometime soon, I'll be working on the city-wide terrain.



Lingie#3142 @ Discord. Still alive!

Feb 18 2011, 6:40 pm Riney Post #13



Quote from LoveLess
Works great, one thing I didn't like: The fact you are using minerals for an ammo counter. Please upgrade and use a side dialog, alongside your inventory or something would work great.

Takes a second to change it to something else. I may move it to the dialog where it displays kills and exp and stuff.

It would look a little like this

Code
___________________________________________
| Level: ##    Experience: ##### / ###### |
| Primary:     Bushmaster ACR    24 / 30  |
| Secondary:   Mp-5              30 / 30  |
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


This would be either overlapping the mineral count, or right under it.



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-- Updated as of October 2019 --

Feb 20 2011, 5:16 pm Riney Post #14



Got my music blaring, got my drink, this should be done and ready for testing today.

Edit:



Here we go. This will probably be the last time I post my map on here due to certain reasons, you can come on Bnet to test.

[attach=7705]

Attachments:
ZA The Beginning.SC2Map
Hits: 8 Size: 515.72kb

Post has been edited 1 time(s), last time on Feb 21 2011, 6:14 am by Riney.



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-- Updated as of October 2019 --

Feb 21 2011, 6:50 am Bar Refaeli Post #15



I approve.



Raccoon

Feb 21 2011, 6:58 pm Echo Post #16



What happened to your other Zombie map? Made me test it like 3 times and it was all for nothing!?



None.

Feb 22 2011, 5:37 am Riney Post #17



Thanks to Payne I got a lotta kinks of the map, but Ill probably be needing another test tomorrow.

I imagine this will probably be ready for public testing in 1 to 2 weeks. If I stay vigilant anyway...



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-- Updated as of October 2019 --

Feb 27 2011, 9:59 pm Riney Post #18





Heres the latest screenshot. Ive added more to the Info Dialog, but its still a tad from completion (The EXP stuff ;o). Ive added another weapon and the ability to drop both weapons, shoot both weapons, change between the weapons, and all the assets and info needed for both guns (The weapon, the effect, the actor, shit like that).

Gonna be wanting a test soon.



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Feb 27 2011, 10:24 pm payne Post #19

:payne:

Quote from Riney
Gonna be wanting a test soon.
;D

Also, you should disable that Hero Panel button. ;)



None.

Feb 27 2011, 10:45 pm Riney Post #20



That is one of two things I need to do, thanks for reminding me.



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