Have you fixed the Inspect party yet?
I fixed a bug in it, so I hope it works fine now.
I'm not fully aware how you want it to work, but I've tested it on a new player, and it didn't work. Althought, if it supose to show what the player had on the loading, it's totally normal that it didn't work. I asked to a new player to test inspect on my sorcerer, and same result. The sound with no pop up. I'm pretty sure it still do not work.
I'm not sure if you're aware, but in the Skill page, even if you're a sorcerer, warrior or rogue, it always show the "Leap" spell. Also these pages aren't completed, I supose that's just not completed over bugs, but I prefer telling you.
Mana shield is way to strong since it allow your character not to be affected by melee's stun (it show miss but you receive dmg). With it, you basicly become unstopable, then just get tons of mana (example my case with 907) and you're capable of clearing all the map with 4 potions (less if you get books)
Who ever said before that gems are not good for sorcerer (mainly for weapons) is totally right. Althought I do like it that way since sorcerer is really powerful character. It doesn't really need to be any stronger. Mine does, so far only 56-82 dmg with a simple morning star(melee). Imagine with gemmed weapon... it would be total carnage. (I also have fastest attack speed, for the thrill of it)
Thanks for fixing the gold rate, I'm glad I finally get 700 to 1300 gold per kill. It make my life easier to gamble items to upgrade my magic up to 364. I'm only at 348 so far
Edit: It would be nice if there would be any way to lvl up Class spells (Multishot, leap, whirlwind, lightning trap)
Mean while, lightning trap is terrible... might want to work on that. The triggering it require you to take an hit from the ennemy, and that's to get him some small dmg and really short stun. I think it could be buffed a bit
Edit2-3: I think you should check Cryptic shrine's effect. It say +20% elemental damage. But it seems to double it. Here is the damage before using shrine and while having the effect. I got sad not seeing Manashield affected by it...
Charged bolt: 1-228 to 2-501
Firebolt: 137-215 to 301-472
Flash: 1-74 to 2-162
Edit4: I think you should Scale ruby/sapphir a bit higher for hp/mana. from +25 to +31 is kinda low upgrade from fusing 3X25 into 1X31. I'm aware I'll hear "Yeah but that way it take 1 slot over 3", but does 2 slots really worth that -44 ?
Post has been edited 4 time(s), last time on May 3 2013, 3:42 pm by sakuckoinvius.
None.